Hi everyone! Been lurking for a few months on this forum and finally decided to create an account.
First of all, huge thanks for Seidolon for his work on Brutal Heretic! Heretic was my first FPS game over 20 years ago, and I'm pretty much obsessed about the game. Playing through it with the added "oomph" was like a dream come true, much more so than any Doom mod has ever been.
I downloaded the latest version of the said mod a few months back (the one with slight modifications by argv). A few weeks after I downloaded Slade and started to mess around with some numbers. I have zero previous experience in programming, but so far I've figured out a lot about level editing, changing actor properties and creating new sound effects. This has actually been quite a therapeutic process because for over 10 years now I've been interested working in game development. While this is not quite that, it still kind of feels like food for my soul... or something.
Aaaanyway, what I've been working on is basically a version of Brutal Heretic that has very little to do with any kind of RPG mechanics, but that offers more challenge and a deeper, faster FPS experience. I've been messing around with enemy behavior, weapon balance and sound effects, and also just a little bit with level design as well (adding traps, eliminating sequence breaks etc.). But, as I have no prior experience with programming, or even Slade, progress is obviously pretty slow. As long as it's just about changing actor variables, all is fine and dandy, but after that.... yeah. I obviously have no timelimit, or even a complete vision of the end result, so anything can change at any time.
The reason for this post is that there are a couple of questions on Heretic decorations that I can't figure out on my own.
The first question has to do with gargoyles:
Is there anything in their decoration that explains their behavior in regards to charging at the player? There is obviously A_Chase, which means they come after the player, but nothing about the charge attack. I can read any other enemy decoration and understand their behavior just fine, but I have no idea how this one attack works.
The reason I ask is because when a gargoyle is attacked in the middle of their charge, they get stunned, and are basically done for at that point. This behavior is a huge turn off for me (in terms of challenge) and I was hoping to somehow change it. Anyone know what I could do?
The next question has to do with Hellstaff Alt Fire:
Changing damage values for either the rainspawner, or the raintracers doesn't seem to do anything. I don't really understand why this is. Changing raintracer speed does just what you'd expect, but even if the amount of damage is turned all the way to zero, everything still dies instantly. So what gives? Every other weapon's projectiles work like I'd think they would: I reduce damage to 0, and enemies take no damage. Why does this projectile work differently?
Thank you in advance! I'll post some videos on my progress at some point.