Brutal HeXen/Heretic RPG - A Final Update

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby thedeathrunner123 » Thu Jun 27, 2019 12:54 pm

cant seem to replicate the issue sorry.
User avatar
thedeathrunner123
Uhhhhhhh, DooM Anybody?
 
Joined: 18 May 2018
Location: Somewhere at the gates of Hell

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby Sergg » Thu Jun 27, 2019 12:58 pm

i am playing for mage
Sergg
 
Joined: 26 Jun 2019
Operating System: Windows 10/8.1/8 64-bit

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby ZDL_800 » Thu Jun 27, 2019 3:47 pm

Hello.

You may have picked up a weapon that's for a different class.

What is the weapon you have picked up for the Mage class?
User avatar
ZDL_800
 
Joined: 15 May 2019

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby DoomedMarine626 » Thu Jun 27, 2019 4:27 pm

The dropbox link is down...
User avatar
DoomedMarine626
 
Joined: 09 Sep 2017

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby Sergg » Thu Jun 27, 2019 4:32 pm

Frost Shards and Arc of Death
Sergg
 
Joined: 26 Jun 2019
Operating System: Windows 10/8.1/8 64-bit

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby ZDL_800 » Fri Jun 28, 2019 1:38 pm

Ok now this is strange indeed because I can see the weapon slot for the Arc Of Death for the Mage. Looks like the classnames are different.

What I don't see is the frost Shards allocated so it looks like we need to test out the mod and verify this.

I updated the mod to 4.3, the mage is OP, the class was replicated from the fighter, now the Speed and health should be allocated correctly to each class.

https://www.dropbox.com/s/0yqnwvo0t9cp2 ... 3.pk3?dl=0

Delete the v4.2 and you may have to start over with the v4.3.
User avatar
ZDL_800
 
Joined: 15 May 2019

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby Sergg » Fri Jun 28, 2019 4:04 pm

Thank you, now weapon switching working, but what resources they use? I do few shots from Frost Shards, Ark of Death and after that they disappear forever.
But i still have tons of green and blue and they did not use them during shooting.

and now something wrong with first weapon damage, it is 3 time lower then before

also Frost Shards and Arc of Dead don't have alternate fire mode
Sergg
 
Joined: 26 Jun 2019
Operating System: Windows 10/8.1/8 64-bit

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby ZDL_800 » Sat Jun 29, 2019 2:08 am

Ok please try this

https://www.dropbox.com/s/cvjjjve9lxybh ... 4.pk3?dl=0

Regarding the first mage weapon, its now scales correctly when leveling up. Add points to the arcane section I believe.

Delete the 4.3 and again you may have to start over with the 4.4.
User avatar
ZDL_800
 
Joined: 15 May 2019

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby Sergg » Sun Jun 30, 2019 11:28 am

Execution could not continue.

Script error, "BrutalHexenRPG_V4.4.pk3:decorate.cweapstaff" line 3:
Expected '{', got 'CWeapStaff'.
Sergg
 
Joined: 26 Jun 2019
Operating System: Windows 10/8.1/8 64-bit

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby ZDL_800 » Sun Jun 30, 2019 3:29 pm

Hello,

Sorry for not testing this, all we did was import the default scripts from Zdoom site and they crash with this error? I have tried the github scripts aswell and there's another error?

Script error, "BrutalHexenRPG_V4.4.pk3:decorate.cweapstaff" line 15:
'@property@action' is an unknown actor property

Now this is beyond me, I will have the ask the experts, let us create a thread request some help here.

I'm sorry about this,
User avatar
ZDL_800
 
Joined: 15 May 2019

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby wildweasel » Sun Jun 30, 2019 3:31 pm

ZDL_800 wrote:Sorry for not testing this, all we did was import the default scripts from Zdoom site

What scripts from which page?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby ZDL_800 » Sun Jun 30, 2019 3:42 pm

Hello and thanks for the reply.

This is the link we used. It was github and it wasn't Zdoom but it says its from Zdoom in the directory address?

https://github.com/rheit/zdoom/blob/mas ... cstaff.txt

This link has the same weapon and the script is different but still errors

https://gitlab.cite.tohoku.ac.jp/yutaro ... cstaff.txt

I'm probably using outdated scripts so may I ask are these correct?

Thanks again.
User avatar
ZDL_800
 
Joined: 15 May 2019

Re: Brutal HeXen/Heretic RPG - A Final Update

Postby ZDL_800 » Sun Jul 14, 2019 6:43 am

Hello update here.

I managed to allocate the Cleric and Mage weapons into the game, they all now have new altfire modes, kick and throwbomb parameters, So each weapon slot2/4 have new altmodes and actions for the Cleric and Mage.

There's a slight problem when testing multiplayer, when you die, you respawn with 100 health and the stats seem to break on the new Cleric and Mage characters? It looks like I need to somehow allocate a new stat framework to the new characters, which I can see where the code is allocated, but I have failed many times, basically we need 3 Clerics and 3 Mages setup with custom RGP stats.

What happens in MP, you select your character example Mage in the playersetup menu, but when you join the MP server, you see the fighter class menu for each of the 3 fighter characters, it bugs out. You can still play as the mage by clicking through the menu but if you die it breaks.

Thanks again.
User avatar
ZDL_800
 
Joined: 15 May 2019

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Gifty, MurdocIsANob, Simple Pie [RSS], Soul Sucka and 10 guests