A_SpawnParticle... Reogrenized.

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Graf Zahl
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Re: A_SpawnParticle... Reogrenized.

Post by Graf Zahl »

To be blunt: None. But we will see how much of a point remains there to make new DECORATE functions before the scripting branch is merged. Then this directive will disappear anyway.
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Re: A_SpawnParticle... Reogrenized.

Post by D2JK »

I just downloaded the most recent 2.1 GZDoom build to give this one a try, but it seems I'm constantly expected to specify more parameters when using this function. For example: if I only specify the color parameter, I get expected ",", got ")" crash on startup. I tried with a few more parameters but stopped soon as it didn't seem to be going anywhere, and there is supposed to be working defaults, after all.

And can I ask; what is the purpose of these 1.8 GZDoom builds that have been cropping up since January 13?
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Re: A_SpawnParticle... Reogrenized.

Post by Major Cooke »

I nuked the wiki page. What you see is not what the current GZDoom has, it holds the older one. You'll have to wait for Graf to update GZDoom first.

1.8 is for people with older hardware compatibility, maintained by _mental_ because the hardware cannot run the newer versions of GZDoom.
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Re: A_SpawnParticle... Reogrenized.

Post by Gez »

The 2.0 (2.1-pre is still 2.0) branch of GZDoom features a new renderer based on OpenGL 3.0 code; but many people in the community have old computers that can't run something so modern and recent. So instead they have to keep using the old 1.8 version. _mental_ volunteered to maintain the 1.8 branch with the new non-renderer features, so that's why there are 1.8 builds now.
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Graf Zahl
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Re: A_SpawnParticle... Reogrenized.

Post by Graf Zahl »

Gez wrote:but many people in the community have old computers that can't run something so modern and recent.
GL 3.x is neither modern nor recent. From the looks of it (i.e. the reports and feedback I get) the problem exclusively comes from Intel graphics hardware which was fashionably late with GL 3 support. Any real graphics cards with GL 2 only support are long gone by now.
Oh, and let's not forget Apple which decided to screw GL over by skipping the important transition phase and either leave the choice between old and crusty (GL 2 with compatibility profile) and new and useless (GL3 with core profile, which for GZDoom's use case is as good as a hardware decelerator.)
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Re: A_SpawnParticle... Reogrenized.

Post by Gez »

Graf Zahl wrote:GL 3.x is neither modern nor recent.
There's a reason I made OpenGL 3.0 a link. :P The first thing shown if you follow it is "Release date: August 11, 2008" :wink:
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Graf Zahl
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Re: A_SpawnParticle... Reogrenized.

Post by Graf Zahl »

What I mean is the hardware that supports GL 3.x. The spec was quite late and the first drivers had to make do with 2.x and extensions. My first GL3 compatible graphics card was purchased in 2007, and it had been on the market for a few months:

https://en.wikipedia.org/wiki/GeForce_8_series
https://en.wikipedia.org/wiki/Radeon_HD_2000_series

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