John Romero releases new Doom map after 21 years

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Beed28
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John Romero releases new Doom map after 21 years

Post by Beed28 »

Not sure if it fits here, but it's Doom related and it's fairly significant.

https://www.doomworld.com/vb/doom-gener ... -21-years/

A new map, made by none other than John Romero himself after 21 years, has popped up. It replaces E1M8 of the original Doom and requires a limit-removing port to play.

What do you think?
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ibm5155
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Re: John Romero releases new Doom map after 21 years

Post by ibm5155 »

Nuke, nuke everywhere...
It's a pain in the ass map to be played in a vanilla way '-'
The detailng is kinda ok, since it's using the stock textures (that limits many things), there're alot of enemies in ultra violence, and the lack of nuke protection over uv, I'll not lie, I didn't liked it at all, I got lost many times over the nuke áreas :S (even more because I was playing without sounds, so any monster traps made me lost alot of hp.

Good point: I played it "the way id did", ms-dos, 320x200 resolution and the simplest source port with limit removing MBFDOOM.
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Re: John Romero releases new Doom map after 21 years

Post by Zanieon »

This is a "true oldschool" map we didn't had in decades, if you guys understand what i mean.
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Apothem
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Re: John Romero releases new Doom map after 21 years

Post by Apothem »

Thank you for posting this, just downloaded and beat it. It's a lot of fun :)

Link for download for the lazy http://www.doomworld.com/e1m8b/e1m8b.zip
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Re: John Romero releases new Doom map after 21 years

Post by Nevander »

Wow. This map is amazing. Romero's still got it! Playing this map immediately felt like I was back in the 90's. Played on UV, took me about 30 minutes to beat (I took my time).

My only criticism was the fact that the red cracks hurt you and the beginning area is pretty rough on UV. My strategy was to grab the shotgun at spawn, shoot the Shotgunner in the window that opens, then high tail it to the blue key door and fight from there. The rest of the level was pretty simple. Not a huge fan of the surprise enemies behind you nor mass teleporting hordes, but it's still a great map.

I played it while using this as a music track replacement, made it even MORE epic.

Also... dat ending room:
Spoiler:
I rate 10/10. Good work Romero. Very, very good work.
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Trance
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Re: John Romero releases new Doom map after 21 years

Post by Trance »

An excellent successor to the E1M8 we've had. The map's layout is complex but not confusing, it's not tedious or too long, and it's got that smattering of good-looking areas Romero is known for (the final area in particular was a great reveal). Romero's still got it.

If there's one quibble I'd have with this map it's that the outer regions of the map (the vast featureless nukage lake with the short border wall) could've been redone to be more interesting, visually at least. I don't necessarily mean decorative features in that nukage lake, because I know that Romero maps aren't known for having large amounts of geometry at a spot on the map without some functionality in there somewhere. I guess I'm saying the nukage lake should've been something else instead. A minor quibble at best. The rest of the map was solid.

I'm pleased to hear Romero's made use of a modern mapping tool (Doom Builder) for this. Maybe with its ease of use compared to his original tools we might see more maps from him sometime soon.
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Re: John Romero releases new Doom map after 21 years

Post by Zanieon »

Trance wrote:I'm pleased to hear Romero's made use of a modern mapping tool (Doom Builder) for this. Maybe with its ease of use compared to his original tools we might see more maps from him sometime soon.
Wad's txt wrote: Misc. Author Info : My previous Doom levels were made in 1995 for The Ultimate Doom (e4m2, e4m6), so this is a warm-up.
Yep!
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Re: John Romero releases new Doom map after 21 years

Post by ibm5155 »

And here is I playing that new cool map over a original ms-dos machine
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Re: John Romero releases new Doom map after 21 years

Post by kodi »

Finally beat the thing. UV, no saves, no freelook.
Really enjoyed the difficulty, layout and tons of secrets of the map. Just the right amount of backtracking/revisiting old areas.
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Re: John Romero releases new Doom map after 21 years

Post by Hellser »

kodi wrote:Finally beat the thing. UV, no saves, no freelook.
Really enjoyed the difficulty, layout and tons of secrets of the map. Just the right amount of backtracking/revisiting old areas.
I would hope so. Romero's maps has always been like that. Part way through the map on my play, I began to feel certain revisits to his earlier maps. E1M5, E1M7, E1M2 (rocket ammo part).. But he hasn't lost his touch. He just became more grittier and awesome. Grit and awesome is gritawesome.
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Re: John Romero releases new Doom map after 21 years

Post by ibm5155 »


Finally I beated the map from the start to the end without getting lost (I think the low res contributed a bit on the later vídeo)
This one I'm also recording from Windows 98, the same machine, I just changed the midi synth from wavetable to fm synth (ESFM), also, I'm playing with the only port that supports glide render :D
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Re: John Romero releases new Doom map after 21 years

Post by Hellser »

Doom Legacy! Good grief. That thing was a gold pile of crap. Loved it though. :)
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Re: John Romero releases new Doom map after 21 years

Post by Marisa the Magician »

Damn, it's really hard in UV from pistol start.
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Re: John Romero releases new Doom map after 21 years

Post by enderkevin13 »

Got done playing it on HMP. It's a great map with lots of attention to detail. God I wish I could map like that.
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Re: John Romero releases new Doom map after 21 years

Post by ShadesMaster »

God-damn, what an awesome level!!!! At no point was I bored, the level of detail evoked 'classic' DooM while still having MORE, and I love Romero's use of non-right or 45 degree angles (something missing from many modern shooters, to boot).

The beginning was a bit tough with the abundance of what I call the 'Cracks of DooM' but overall, I found the balance to be reasonable, even on Ultraviolence. The level was long enough but not TOO long, a just-right reinterpretation of the original E1M8 and vastly superior.

Romero states this as a 'warm-up;' for future DooM levels or a future GAME I am not certain, but by the looks of things - promising. :)
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