BLSZDOOM wrote: ↑Thu Aug 22, 2024 9:44 am
hey there, i got a sugestion :the sugestion is that can you make it so we gain one upgrade part if we kill all enemies in the level?also i noticed that for some monster packs out there shotgunners will drop either a shotgun or a assault rifle plus i even saw chaingunner dropping a smg,i understand you are suposed to go against the dreaded spiders but i think the mod could use a bit of modification to make it so shotgunner replacements only droped shotguns or even have special features such as brutal doom enemies packs has a pistol zombie and a smg zombie so it would make sense for them to either only drop ammo or in the case of smg zombie drop a smg or ammo and make it so the chaingunner only dropped a assault rifle.
About the idea of dropping upgrade kits:
Indeed the game needs a more solid way to drop them instead of random chances, but relying on monster counts might end up not working with all monster packs.
I remember some mods such as Project Malice having bugs that not all monsters could be killed.
An idea i always had and never put to pratice is to alternate reliably between Backpacks and Upgrade kits using tokens. So you would always know what you would drop based on the last thing.
I'll put some effort on this for 2.9.
About the weapon drops, here's how it works:
Shotgun replacement: First it checks if you have a shotgun. If you don't, it drops one. If you do, it'll drop an assault rifle instead. If you have both, it alternates randomly between both.
Chaingun replacement: Checks if you have an SMG. If you have it, it gives you a revolver, same behaviour.
Super Shotgun replacement: Checks for an SSG, if you have one, it drops a Light Machinegun, yadda yadda.
I can't alter the way these spawner works or else there's no place i can put them.