The sprite itself or the entire powerup?
ARACNOCIDE 2.8 (Updated 06/AUG/24)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ARACNOCIDE 2.0 IS OUT.
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Last edited by Unregret on Thu Jan 26, 2023 10:22 am, edited 2 times in total.
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Re: ARACNOCIDE 2.0 IS OUT.
The entire powerup. It becomes a invisible wall.
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Re: ARACNOCIDE 2.0 IS OUT.
One of my friends brought this up yesterday too. Looks like something on Hell From Earth's side rather than Aracnocide, since HFE replaces the invulnerability sphere with a different actor. You should probably report this in HFE's thread instead.kabuto wrote: ↑Fri Jan 20, 2023 8:38 amThe entire powerup. It becomes a invisible wall.
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Re: ARACNOCIDE 2.0 IS OUT.
What happens if you change the loading order?
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Re: ARACNOCIDE 2.0 IS OUT.
Same thing
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Re: ARACNOCIDE 2.0 IS OUT.
Oh, ok.GoalDude-00 wrote: ↑Fri Jan 20, 2023 9:26 am One of my friends brought this up yesterday too. Looks like something on Hell From Earth's side rather than Aracnocide, since HFE replaces the invulnerability sphere with a different actor. You should probably report this in HFE's thread instead.
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Re: ARACNOCIDE 2.0 IS OUT.
Have you considered implementing reload-cancelling for single-loaded guns?
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Re: ARACNOCIDE 2.1 Update
So, i'll be needed for a business trip and i'll be out of the modding zone for two weeks.
In the meantime, i'll upload this quick build which fixes 99% of the bugs CaptainJ has submitted and a few more! This includes the ability to reload-cancel weapons either by quick-melee (it was already possible) or by shooting, which not all guns had. It also fixes many graphical inconsistencies that gone under the radar, so check out the changelog:
In the meantime, i'll upload this quick build which fixes 99% of the bugs CaptainJ has submitted and a few more! This includes the ability to reload-cancel weapons either by quick-melee (it was already possible) or by shooting, which not all guns had. It also fixes many graphical inconsistencies that gone under the radar, so check out the changelog:
Spoiler: ChangelogCheck out the main post and have fun!
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Re: ARACNOCIDE 2.1 (Updated 21/jan/23)
Thanks for all your hard work with this updated. Hope you enjoy your time with your business trip! Here's a short video of my experiences with it.
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Re: ARACNOCIDE 2.1 (Updated 21/jan/23)
I didn't noticed that "Aracnocide 2" is out already, so... I decided to give it some spin tonight!
Overall, this is really nice update in a way of style, sprites, sounds and etc.
I mean... I even noticed few things that wasn't in the previous "Aracnocide"!
If you are interested and have some mood with free time, you can check out these reports below.
I've used wild combinations with various favorite enemy packs that I love very much.
Overall, this is really nice update in a way of style, sprites, sounds and etc.
I mean... I even noticed few things that wasn't in the previous "Aracnocide"!
If you are interested and have some mood with free time, you can check out these reports below.
I've used wild combinations with various favorite enemy packs that I love very much.
Spoiler: File #001: 'Blake Kliessen'
Spoiler: File #002: 'Derrick Wolfe'
Spoiler: File #003: 'Marion Callahan'
Spoiler: File #004: 'Stella Gibson'
Spoiler: File #005: 'Simon Kersey'
Spoiler: File #006: 'Mikhail Kalichev'
Spoiler: File #007: 'Luc Williams'
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Re: ARACNOCIDE 2.1 (Updated 21/jan/23)
The new update its excellent
Although it would be cooler of Mikhail had another Russian/Soviet themed weapon replacing the MG92
Perhaps a PK, PKP Pecheneg, RPD, hell even a NSV Utes or a KORD machine gun
Don't get me wrong, the MG92 kinda seems out of place for his character setting
Although it would be cooler of Mikhail had another Russian/Soviet themed weapon replacing the MG92
Perhaps a PK, PKP Pecheneg, RPD, hell even a NSV Utes or a KORD machine gun
Don't get me wrong, the MG92 kinda seems out of place for his character setting
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Re: ARACNOCIDE 2.1 (Updated 21/jan/23)
When using this mod with the Universal Gibs mod which is found here: viewtopic.php?t=59260, the left weapon of the Luc Willaims' Dual KM865s gets replaced by an image of one of the "Universal Gib Piles".
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Re: ARACNOCIDE 2.1 (Updated 21/jan/23)
Thanks! I'm glad you're enjoying it. The MG92 is more of an easter egg rather than a linear decision: It's meant to be the same MG92 from another mod I've created, Kriegsland. The new bow sprites for Derrick are also a reference to another of my mods: Nightmare Logic.KTwo wrote: ↑Tue Jan 24, 2023 12:15 pm The new update its excellent
Although it would be cooler of Mikhail had another Russian/Soviet themed weapon replacing the MG92
Perhaps a PK, PKP Pecheneg, RPD, hell even a NSV Utes or a KORD machine gun
Don't get me wrong, the MG92 kinda seems out of place for his character setting
I knew it would happen, after all the game has 172 weapons. I can't change the naming pattern, unfortunately. It has a system that is used in all weapons throughout the game. Best one could do is to patch the Universal Gibs itself.The Royal Pant wrote: ↑Wed Jan 25, 2023 5:12 am When using this mod with the Universal Gibs mod which is found here: viewtopic.php?t=59260, the left weapon of the Luc Willaims' Dual KM865s gets replaced by an image of one of the "Universal Gib Piles".
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Re: ARACNOCIDE 2.1 (Updated 21/jan/23)
This mod is great; how sensitive of me (maybe overreact with these crawlers).