ARACNOCIDE 2.7 (Updated 03/Sep/23)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Dr_Cosmobyte
Posts: 2744
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by Dr_Cosmobyte »

Somagu just talked to me on Discord and brought the solution to the problem! I can't thank him enough, but my best guess would be on improving and updating Aracnocide again! I think i'll put some ideas into pratice and get new builds up :)
User avatar
Cyanide
Spotlight Team
Posts: 319
Joined: Fri Feb 15, 2013 9:39 pm
Location: 6 ft. under

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by Cyanide »

The Weapon Pack is really cool! Thanks for this. :)

One thing, though. There's an issue with black borders appearing on bullet puffs in the Aracnocide Weapons Pack. Looking at the files, the problem seems to be with FLERA0.png, which appears both in the "Sprites/Effects/Weapon Effects/Puffs" folder and in the "Sprites/Effects/Puffs" folder.

Are additional playing characters planned?
User avatar
Dr_Cosmobyte
Posts: 2744
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by Dr_Cosmobyte »

Hi! Thanks for noticing, man! I'll fix this at home.

Well... every character had its stats medthodically distributed, so a new character would either be poor balanced or overpowered =p

There's also the "which weapons it'll have" question, though this is certainly the least of things, being the originality the only obstacle :D
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by Gideon020 »

Pfft, the next character is literally a bug exterminator. :D
User avatar
YukesVonFaust
Posts: 1342
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by YukesVonFaust »

GAA1992 wrote:a new character would either be poor balanced or overpowered =p
wait, A NEW MEMBER IN THE M.E.T.A.?

I BETTER WATCH THIS THREAD
User avatar
affandede
Posts: 118
Joined: Sat Nov 11, 2017 7:52 am

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by affandede »

Well, it can be someone who loves spiders but hates spider movies because his poor little fellows are misrepresented in those? That would be interesting.
User avatar
Dr_Cosmobyte
Posts: 2744
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by Dr_Cosmobyte »

YukesVonFaust wrote:
GAA1992 wrote:a new character would either be poor balanced or overpowered =p
wait, A NEW MEMBER IN THE M.E.T.A.?

I BETTER WATCH THIS THREAD
hehehe, no. You got it wrong. What i mean is that a new character wouldn't be viable. Either everybody would go fo it or avoid playing with him.
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Aracnocide V5 [28/10/18] Back to Zandronum!

Post by Gideon020 »

Whatever happens, happens, I'm just happy at the possibility of new stuff to come with the fixes.
User avatar
Dr_Cosmobyte
Posts: 2744
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide [22/03/19] New update!

Post by Dr_Cosmobyte »

Hey guys, after 5 months or so, i hope you like this update! We may have (or may have not) fixed the VMabort, which was the crashing thing which divided the game by zero and exploded everything everytime you upgrade a weapon! If that is not fixed, please report me and i'll try to seek help :)

This update is more graphical bells and whistles than anything, but maybe those new polishments (which are a kind of recycling) will make your gameplay feel nicer. Here comes the changelog!
Spoiler:
Have fun, guys. I gotta sleep.
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Aracnocide [22/03/19] New update!

Post by Gideon020 »

She's working great again, boss! :D New HUD looks awesome as well!
User avatar
Dr_Cosmobyte
Posts: 2744
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide [02/04/19] Updated Again!

Post by Dr_Cosmobyte »

Hi guys and girls!

Aracnocide got a tiny update, very dumb, but just to keep myself free from it to concentrate on other things. It's entirely graphical stuff more than anything, so, some shouts to PillowBlaster, CaptainJ and YukesVonFaust for some of the creations for the new pickups.

The coolest thing you'll notice? Some new HP bars which differ from class to class, the mentioned pickups and some things that i forgot to tell from last update: upgrade kits are way more easier to get now, and Stella's Assault Rifle changed it's name from Fahur to Vladof (yes, Borderlands 2) for personal reasons.
Spoiler: Changelog
Have fun!
User avatar
LossForWords
Posts: 671
Joined: Fri Jan 13, 2017 9:08 pm

Re: Aracnocide [02/04/19] Updated Again!

Post by LossForWords »

just dropping by to tell you that all the classes have the default doomguy player sounds. i don't know whether it's a glitch on the mod or gzdoom.
User avatar
merlin86
Posts: 131
Joined: Tue Jan 29, 2008 4:02 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: nVidia with Vulkan support

Re: Aracnocide [02/04/19] Updated Again!

Post by merlin86 »

I tried to download the Weapon Pack from mediafire, but I cannot download it.

Mediafire tries to connect to url download2260.mediafire.com but it fails. (timeout error from any browser I tried)

Could someone reupload / use something better than mediafire?

The main package seems fine, tho.

Thank you
User avatar
Dr_Cosmobyte
Posts: 2744
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: Aracnocide [02/04/19] Updated Again!

Post by Dr_Cosmobyte »

LossForWords wrote:just dropping by to tell you that all the classes have the default doomguy player sounds. i don't know whether it's a glitch on the mod or gzdoom.
Pretty much GZDoom. I highly recommend trying it out with LZDoom. I am about to hug DrFrag for it =p
merlin86 wrote:I tried to download the Weapon Pack from mediafire, but I cannot download it.

Mediafire tries to connect to url download2260.mediafire.com but it fails. (timeout error from any browser I tried)

Could someone reupload / use something better than mediafire?

The main package seems fine, tho.

Thank you
Got the error too. Since the complete game seems to work, i am going to reupload the file. Thanks for noticing!!!

EDIT: Link was updated!

EDIT EDIT: Here's a MEGA one.
User avatar
wolfman
 
 
Posts: 1375
Joined: Mon Jun 28, 2004 4:00 pm

Re: Aracnocide [02/04/19] Updated Again!

Post by wolfman »

Thanks for the MEGA link. The new MediaFire link for Aracnocide Weapons.pk3 still doesn't work for me. :?

Return to “Gameplay Mods”