I have plans for more upgrades for both Marion and Stella. However, there's something i need to fix code-wise. As for the weapons, i'll answer this one along erni945 questions.Gideon020 wrote: Damn right it's low. It took until level 14 of Whispers Of Satan to get two upgrade boxes and I was lucky enough to get them in the same level and secret area, and Whispers Of Satan basically throws Backpacks at you.
I was disappointed I couldn't upgrade Marion's shotgun-pistol though, but at least the upgraded SMG and Light Pistol made up for it.
EDIT: Also, I've noticed that even if you're full on ammo, you'll still pick-up dropped enemy guns in the weapon's only mod.
Strange. Which class were you playing with? Could you try to summon a common Super Shotgun via console? If it returns the specific class Super Shotgun, then it must be a scripted SSG in the map. To be completely sure, i would load the "Use to Pickup" mod along to see the name of the actor, or remove other mods loaded.Gideon020 wrote:Found another bug, but I think it's with the mapset. When playing Epic 2, the weapon that spawns in the third level's Super Shotgun spawner is a vanilla Super Shotgun instead of the Arachnocide/Arachnocide Weapons Pack version.
Thanks both of you guys! To answer your opinions in order:erni945 wrote:Hey GAA, just some time ago I tried your latest version of Aracnocide and decided to express your opinion on this version but this opinion applies only to the version with weapons because I did not play the full version because I suffer from arachnoophobia but to the point, describe my feelings in terms of form:
Derrick Wolfe - Very nice character and has a lot of nice weapons, but I do not like that sprite character is a Ranger from Quake I, I think it should be a completely different sprite here
Blake Klieesen - Also a nice character and probably the most favorite, has a very good arsenal and I like the changed sprite rifles and their sounds, shooting with them is just a pleasure, only when it comes to chainsaw that I think it should be fueled like a flamethrower. As for the sprite of a character, I do not understand this procedure just like in the case of a sprite, the freedoom sprite is terrible in my opinion , but I do not understand why the doomguy is inserted in this form, I think the appearance of this character should be quite different.
Marion Callahan - In my opinion, a very good character and has a quite good arsenal, I do not have any more comments about her.
Stella Gibson - An interesting character and I think you've done well that you put a woman here, it adds a bit of variety and besides, it reminds me of Ellen Ripley a bit . This is an arsenal of very cool, sprite figures alright.
General mistakes which at least I have noticed so far, one that you can pick up weapons with ammunition from enemies even though you already have the maximum amount. I hope that my opinion will be helpful
Derrick just had the Quake ranger portrait in older versions, but i forgot the sprite in there. I'll get a better one once i'm on this mod again. As for Blake, i thought it was too lazy of me to leave the original doomguy sprites, so i kept the FreeDoom ones.
And the chainsaw. I would love to make it use fuel like it was before, but, if i do that, there won't be a Cell weapon aside from the BFG 2704, and picking too much Cells without having a BFG would probably make your gameplay harder, as you won't have too much to use.
I haven't tried hard to solve the ammunition problem, but my bet is on making weapons checking inventories for ammo and jumping to a fail state. I can't promise a new update soon, but, um, who knows. I might come back to this tomorrow if i get in the mood. =p