ARACNOCIDE 2.8 (Updated 06/AUG/24)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 186
- Joined: Sun Nov 01, 2015 6:50 pm
Re: Aracnocide v4.0 [Update 06/03]
Oh crap, I didn't even realize you had updated it! Been playing for a while and I gotta say all the new updates to the guns and spiders do feel quite awesome.
Also what even is No Rest For the Living? Is it a commercial WAD? because I sure never heard of it. If you can point out what naming system it uses for its intermissions, I'll cook something up.
Small bug or glitch: the new puffs for the slugger spawn a bit higher than what you're aiming at. Other than this, this update is rock solid and it's getting a bit difficult to come up with suggestions or even gripes as of late since as I told you, it really feels like you already have one hell of a good mod right here.
Also what even is No Rest For the Living? Is it a commercial WAD? because I sure never heard of it. If you can point out what naming system it uses for its intermissions, I'll cook something up.
Small bug or glitch: the new puffs for the slugger spawn a bit higher than what you're aiming at. Other than this, this update is rock solid and it's getting a bit difficult to come up with suggestions or even gripes as of late since as I told you, it really feels like you already have one hell of a good mod right here.
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- Location: Killing spiders.
Re: Aracnocide v4.0 [Update 06/03]
Thanks a lot man, really appreciated! Yes, No rest for the living is a commercial doom 2 episode, i believe i replaced it right. I'll send you the lines asap.
Well, i wanted to do something big, but I had to cut the Internet off, leaving me only on the phone. I wanted to start some destructable corpses, more gibs, fix flying foes ice deaths, check the patterns on all weapons (check if they all can bob while holding reload key, check if they are calling a_gunflash) and get rid of some unused files.
not only that, yukes sent me a neat m60 sprite so i can replace the actual with a cleaner version. He also says he's got some sounds for me. I'll wait for now and try to push the mod name a bit.
Well, i wanted to do something big, but I had to cut the Internet off, leaving me only on the phone. I wanted to start some destructable corpses, more gibs, fix flying foes ice deaths, check the patterns on all weapons (check if they all can bob while holding reload key, check if they are calling a_gunflash) and get rid of some unused files.
not only that, yukes sent me a neat m60 sprite so i can replace the actual with a cleaner version. He also says he's got some sounds for me. I'll wait for now and try to push the mod name a bit.
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- Location: Outside of an Abandoned Building
Re: Aracnocide v4.0 [Update 06/03]
4.0 really goes well. by the way, it almost feels complete. i also found A bug.
- A Big Orange-back Stealer spider has the wrong deploy attack sound (when it's going to attack, why does it sound like Shadow Spider's Acid Spit?)
EDIT: Nevermind the 2nd one, you have a point. (yeah, about the "Carbine")
EDDIT: Derrick Wolfe Desert Eagle has a problem. When i get the 2nd upgrade which is changing the barrel and a mag, then the 3rd which is dual deagles. and then, when i get a a desert eagle for a magnum ammo, why do i need another desert eagle?
- Nitrogen Cannon has the same upgrade bug, 2nd upgrade then for ammo i get another nitrogen cannon.
- A Big Orange-back Stealer spider has the wrong deploy attack sound (when it's going to attack, why does it sound like Shadow Spider's Acid Spit?)
EDIT: Nevermind the 2nd one, you have a point. (yeah, about the "Carbine")
EDDIT: Derrick Wolfe Desert Eagle has a problem. When i get the 2nd upgrade which is changing the barrel and a mag, then the 3rd which is dual deagles. and then, when i get a a desert eagle for a magnum ammo, why do i need another desert eagle?
- Nitrogen Cannon has the same upgrade bug, 2nd upgrade then for ammo i get another nitrogen cannon.
Last edited by Lime on Fri Mar 10, 2017 10:12 pm, edited 3 times in total.
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Re: Aracnocide v4.0 [Update 06/03]
I think it's intentional; Carabine actually means Rifle or literally, Carbine in French.
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Re: Aracnocide v4.0 [Update 06/03]
Yeah, I'm thinking it should be carbine as well. In Portuguese carbine is rendered as carabina after all - I never mentioned it because it's such a tiny thing it almost feels like griping for the sake of griping.
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Re: Aracnocide v4.0 [Update 06/03]
The mod looks great but these things make me shudder, way more creepy and scary for me than the standard doom monsters tbh, aracnophobes beware :
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- Location: Killing spiders.
Re: Aracnocide v4.0 [Update 06/03]
Elias79, if you don't feel too good with them, but like the gunporn, then you can download the weapons pack.
Also, i missed what Lime said before editing his post, but i believe it has sonething about the carbine name? If so, i can fix it.
The game is still not close to a final version, i think. What draws closer to a final version is Flakes, and i think you guys'll like it
Also, i missed what Lime said before editing his post, but i believe it has sonething about the carbine name? If so, i can fix it.
The game is still not close to a final version, i think. What draws closer to a final version is Flakes, and i think you guys'll like it
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Re: Aracnocide v4.0 [Update 06/03]
Oh. Oh boy.
Does that mean a fourth class in the future? I can definitely give you a couple of suggestions for its overall approach if you want (then again so can everyone else of course).
And yeah, I'm almost positive that Lime was pointing out something about the revolving carbine being named carAbine instead of carbine. Carbine would be the correct spelling in English. Tiny problem, solved by a single key stroke.
Does that mean a fourth class in the future? I can definitely give you a couple of suggestions for its overall approach if you want (then again so can everyone else of course).
And yeah, I'm almost positive that Lime was pointing out something about the revolving carbine being named carAbine instead of carbine. Carbine would be the correct spelling in English. Tiny problem, solved by a single key stroke.
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Re: Aracnocide v4.0 [Update 06/03]
This mod look very interesting, I love the fact that most of the enemies are spiders. The weapons seem a bit crazy though, I understand fire based weapons considering they're insects, and an occasional shotgun or rifle for Cyber Spiders, but a Dark Matter Gun? You must be pretty terrified of spiders to use that.
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Re: Aracnocide v4.0 [Update 06/03]
At least you don't use nuke to melt those spiders down in million degrees.
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Re: Aracnocide v4.0 [Update 06/03]
@Deii Unless i really start again the cancelled WWII project (which i lack mostly reloading frames), i don't have all the resources on my own enough to fill a 4th class. I mean, i have like, four guns with my work on it done. And they're not too satisfying. What i need to do is what i listed on my previous post and more i've noticed. But i would like to read your suggestions
@Carbine Dioxide heheh, well, i needed a bfg class weapon, and that's what i had at hand. Nukes would just ridicularize stuff, but you can never know when a spiderzilla can attack and you must lay the oxygen destroyer on it
Flakes will be out tomorrow, i think. Keep eyes sharp, folks
@Carbine Dioxide heheh, well, i needed a bfg class weapon, and that's what i had at hand. Nukes would just ridicularize stuff, but you can never know when a spiderzilla can attack and you must lay the oxygen destroyer on it
Flakes will be out tomorrow, i think. Keep eyes sharp, folks
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Re: Aracnocide v4.0 [Update 06/03]
In case that you don't know, except Gaming Room and Vinseauce takes about the Mod, ICARUSLIV3S did make a video about this mod. I'm just gonna send the link. (too lazy).
https://www.youtube.com/watch?v=AASo-BOdG1c
https://www.youtube.com/watch?v=AASo-BOdG1c
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- Location: Killing spiders.
Re: Aracnocide v4.0 [Update 06/03]
Yes! Actually, the folks at gaming room told me, and i couldn't believe my eyes! The only reason i didn't updated this thread (and flakes as well, since we got the 2.0 video already), is the terrible interface to edit things drom my phone. I was going to update stuff tomorrow. 12k views in a day. More than 400 downloads already. Icarus has all my gratitude.
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Re: Aracnocide v4.0 [Update 06/03]
-It's ok. I can wait.GAA1992 wrote:Yes! Actually, the folks at gaming room told me, and i couldn't believe my eyes! The only reason i didn't updated this thread (and flakes as well, since we got the 2.0 video already), is the terrible interface to edit things drom my phone. I was going to update stuff tomorrow. 12k views in a day. More than 400 downloads already. Icarus has all my gratitude.
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Re: Aracnocide v4.0 [Update 06/03]
watched IcarusLiv3s' video.GAA1992 wrote:Yes! Actually, the folks at gaming room told me, and i couldn't believe my eyes! The only reason i didn't updated this thread (and flakes as well, since we got the 2.0 video already), is the terrible interface to edit things drom my phone. I was going to update stuff tomorrow. 12k views in a day. More than 400 downloads already. Icarus has all my gratitude.
called the Powersaw a Motorized Pizza Cutter.
seems legit.
anyways, any plan to update this mod?