ARACNOCIDE 2.8 (Updated 06/AUG/24)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
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- Location: Killing spiders.
Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Oh man that's GREAT!!
I wish i could thank him, but my comment would probably be missing on it; better send him a PM.
He liked the weapon variety and the work put into it. I wish i could have the next updates ready...
That only proves i couldn't do it without all of you guys. Thanks so much to all of you.
You made my day presenting me this video teef
I wish i could thank him, but my comment would probably be missing on it; better send him a PM.
He liked the weapon variety and the work put into it. I wish i could have the next updates ready...
That only proves i couldn't do it without all of you guys. Thanks so much to all of you.
You made my day presenting me this video teef
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- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
At last, congratulation!! And he sure really impressed a lot for tons of weapons in this mod!
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Vinny of vinesauce finally played this mod! congrats!GAA1992 wrote:Oh man that's GREAT!!
I wish i could thank him, but my comment would probably be missing on it; better send him a PM.
He liked the weapon variety and the work put into it. I wish i could have the next updates ready...
That only proves i couldn't do it without all of you guys. Thanks so much to all of you.
You made my day presenting me this video teef
also, i have made some updates to Aracnocide:
- new beretta sounds.
- smooth beretta slide frames. also desert eagle reload fixed with additional sprites.
- new muzzleflashes for Pumpgun, Desert eagle, & Bottini pistol.
- New sounds for the FG42, & Black hole Generator.
- handed reload sprites for the TAC-Ex crossbow.
Get it here.
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- Location: Outside of an Abandoned Building
Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Celebration Time! Hurray for Vinny!GAA1992 wrote:Oh man that's GREAT!!
I wish i could thank him, but my comment would probably be missing on it; better send him a PM.
He liked the weapon variety and the work put into it. I wish i could have the next updates ready...
That only proves i couldn't do it without all of you guys. Thanks so much to all of you.
You made my day presenting me this video teef
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- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
nudge him an email or tweet, he doesnt use much other forms of contactGAA1992 wrote:Oh man that's GREAT!!
I wish i could thank him, but my comment would probably be missing on it; better send him a PM.
He liked the weapon variety and the work put into it. I wish i could have the next updates ready...
That only proves i couldn't do it without all of you guys. Thanks so much to all of you.
You made my day presenting me this video teef
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- Posts: 2819
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Aracnocide V3.5 [Update 28/01] - Weapon/Enemies Mod
Alright boys!
Here's a new one, because we needed it:
Here's a new one, because we needed it:
Spoiler:Have fun!
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- Preferred Pronouns: It/Its
Re: Aracnocide V3.5 [Update 28/01] - Weapon/Enemies Mod
yea the beretta hand has been bugging me too so
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Re: Aracnocide V3.5 [Update 28/01] - Weapon/Enemies Mod
Honestly, just like that, this is how you grab a pistol with both hands. Just like this one you made.
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Re: Aracnocide V3.5 [Update 28/01] - Weapon/Enemies Mod
the one for the other character is a cradle technique vs a normal grip, cradling is usually for more inexperienced shooters
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Re: Aracnocide V3.5 [Update 28/01] - Weapon/Enemies Mod
Maaaaan that really interested me. I'm going to work on something today for it
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Re: Aracnocide V3.5 [Update 28/01] - Weapon/Enemies Mod
I am sorry to bump here without any news (yet!)
But i remembered what else i fixed on last update. Somebody (I believe Deii) told me the Rocket Launcher was firing two missiles at the same time when zoomed. The issue is fixed!
But i remembered what else i fixed on last update. Somebody (I believe Deii) told me the Rocket Launcher was firing two missiles at the same time when zoomed. The issue is fixed!
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- Location: Killing spiders.
Re: Aracnocide V3.6 [Update 06/02] - Weapon/Enemies Mod
ANNNND... NEW UPDATE! YEAH!
EDIT: The FG42 scope is fully functional!
Spoiler:Go get your copies, everyone.
EDIT: The FG42 scope is fully functional!
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- Posts: 2819
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: Aracnocide V3.7 [Update 06/02] THIRD CLASS!!!
Okay, you guys wanted a new update and the third class?
HERE IT IS!
Downloads on first page, as always. Changelog follows here:
HERE IT IS!
Downloads on first page, as always. Changelog follows here:
Spoiler:Get Psyched!
Last edited by Dr_Cosmobyte on Thu Feb 16, 2017 11:41 pm, edited 1 time in total.
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Re: Aracnocide V3.7 [Update 17/02] THIRD CLASS!!!
Hot damn, I am really enjoying this mod. Thanks for the continued updates.
Could I ask that the filenames for the PK3 not have spaces in them? It's not a big deal, but I do all my mod launching through command line stuff, and it keeps me from having to rename the file or surround everything in quotations.
Could I ask that the filenames for the PK3 not have spaces in them? It's not a big deal, but I do all my mod launching through command line stuff, and it keeps me from having to rename the file or surround everything in quotations.