ARACNOCIDE 2.8 (Updated 06/AUG/24)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Sounds interesting. I do wish she appears in this mod with heavily armed!
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
seems nice. will it spawn Kilmaat Wasps too?GAA1992 wrote:Actually, only the Spider Mastermind is not replaced. It uses DOOM's standard sprites, my bad laziness since always. But i'm thinking on putting the Kilmaat Queen instead. Would do it some good.
also, when's the third class with the akimbo Uzis and a BFG9000?
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Sorry, only saw it now. Thanks a lot! Which game it resembles to you? I've made this HUD using Carmageddon and Redident Evil parts.777Doomer777 wrote:Man, I Love This Mod.
I Played It On D-Touch And The HUD Is Pretty Cool, Remind Me Back Of Old Japanese Video Game.
Very Retro And Cool SFX.
For Me, I'm Also Fear The Insect Like Wasp And Spider.
So For Me, I'm Very Have Great Time To Kill Bastard Crap That Make Me Scare Me Every Time. XD
She'll be Heavily armed, sir. And, at the same time it could spawn wasps too. This game lack some enemy adjustments
Well, i'm still organizing the other weapons, you know. Looking back in the old files, there are so many discarded weapons that i believe it could even generate a third class. o_o
But you can expect the old teef grenade launcher, the first games Nailgun pairs, the coming back of the plasma rifle, and some unused/unseen stuff.
I don't know if i already told you guys this, but it was supposed to have three classes in the game, but it didn't go right due to (the irony) lack of weapons. Now i'm plenty of them.
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Maybe the Upgraded Automatic Shotty (the Alraune RF-110)? or the SPAS-12 from the first version will work, i don't know about the pistols. maybe a heavy machine gun, or an Indoor Airstrike?GAA1992 wrote:But you can expect the old teef grenade launcher, the first games Nailgun pairs, the coming back of the plasma rifle, and some unused/unseen stuff.
I don't know if i already told you guys this, but it was supposed to have three classes in the game, but it didn't go right due to (the irony) lack of weapons. Now i'm plenty of them.
oh, i know! a Sniper Rifle! (rather than the Karabiner 98, why not the SVD Dragunov, or a Barrett M82A1, or a Heckler & Koch PSG-1?)
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Yes yes, the auto-shotty too! It will be mainly composed of discarded/unused/weapons that didn't make into last builds. The only i'm thinking of not redoing were the crossbow and nitrogen upgrades, those sucked spider balls.
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
...oh boy, a new class? You really are the gift that keeps on giving. Can't wait for more details.
EDIT: Will this one be a girl? It's starting to feel like a sausage party in here!
EDIT: Will this one be a girl? It's starting to feel like a sausage party in here!
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
HAHAHAHAHA
I know, truly it is. But the main problem here, is to make them hands look delicate like women hands. I swear i would do it if i could. Unless i do it with doomguy hands and use mostly eriance stuff.
I know, truly it is. But the main problem here, is to make them hands look delicate like women hands. I swear i would do it if i could. Unless i do it with doomguy hands and use mostly eriance stuff.
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
That's exactly what I was thinking (if I'm not mistaken, Demon Eclipse's protagonist was a female at a point), though I believe it wouldn't be too difficult to build a class centered on those but...yeah, I know nothing of spriting so who am I to say things would be easy or difficult?
One thing I think you could do about the forearms is covering them with sleeves but then again, franken spriting Eriance hands and sleeved arms seems like quite the task.
I guess we'll just have to wait to see what you cook up, yeah?
One thing I think you could do about the forearms is covering them with sleeves but then again, franken spriting Eriance hands and sleeved arms seems like quite the task.
I guess we'll just have to wait to see what you cook up, yeah?
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Just updating to say that the "Gaming Room" Forum made a little video of Aracnocide!
Also, just something you can thank to Dynamo, 90 sprites of pure awesomeness i'm working:
Also, what position, which monster should this giant ant substitute?
Also, just something you can thank to Dynamo, 90 sprites of pure awesomeness i'm working:
Also, what position, which monster should this giant ant substitute?
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
If you want it to be small, i'd say put it into the spectre; it's dark and look like able to run faster.
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Or if you want it to be big, maybe a melee replacement to big ugly green spider currently replacing the mancubus.
Also, congrats on getting your mod exposed.
Also, congrats on getting your mod exposed.
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Thanks a lot boys, really appreciated!
The sprite is big, and very scary! I think i shouldn't hide it's beauty. Putting it on the mancubus would be a good exit; and i also want to move that purple scorpion somewhere; it's not working as a bruiser replacer. Maybe the spectre. We don't have a spectre scorpion...
The sprite is big, and very scary! I think i shouldn't hide it's beauty. Putting it on the mancubus would be a good exit; and i also want to move that purple scorpion somewhere; it's not working as a bruiser replacer. Maybe the spectre. We don't have a spectre scorpion...
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Scorpion for Spectre sounds good, then! They can be one sneaky hunter, also!
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Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
Copy from Flakes doom: Well, i think there's no better place to do it than here; tomorrow night i'll go on a looong 8 hours trip to my hometown, spend my days with the family, old friends i haven't seen in a long-ass time, and all those stuff.
The thing is that i'll unfortunately will be far away from my machine. I won't stop coming in here(and won't stop working on slade in the free time), but bugfixes, news and stuff will be given a really long pause before i get back to my house.
This is the time to start noting down your suggestions and ideas so i can have lots of work to do when i come back!
Happy holidays everyone!
The thing is that i'll unfortunately will be far away from my machine. I won't stop coming in here(and won't stop working on slade in the free time), but bugfixes, news and stuff will be given a really long pause before i get back to my house.
This is the time to start noting down your suggestions and ideas so i can have lots of work to do when i come back!
Happy holidays everyone!
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- Posts: 1348
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: Aracnocide V3.4 [Update 18/12] - Weapon/Enemies Mod
well, good luck on your trip!GAA1992 wrote:Copy from Flakes doom: Well, i think there's no better place to do it than here; tomorrow night i'll go on a looong 8 hours trip to my hometown, spend my days with the family, old friends i haven't seen in a long-ass time, and all those stuff.
The thing is that i'll unfortunately will be far away from my machine. I won't stop coming in here(and won't stop working on slade in the free time), but bugfixes, news and stuff will be given a really long pause before i get back to my house.
This is the time to start noting down your suggestions and ideas so i can have lots of work to do when i come back!
Happy holidays everyone!
also, what about the dual colts for the third class?