Volatile

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mumblemumble
Posts: 927
Joined: Fri Aug 23, 2013 1:59 pm

Re: [WIP] Volatile

Post by mumblemumble »

Looks cool! Nice looking, and not completely a slaughtermap thankfully from the looks of it

If I can make a minor request though? Could Not Too Rough difficulty be gauged towards hideous destructor difficulty, assuming you make difficulty settings have different spawns? Very few recent maps work well for hd, which is a shame imo. Not sure if theres any way to make that possible or not, but damn it would be appreciated.

Doubt that will actually happen at this point, but I figure asking can't hurt...
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Nightfall
Posts: 554
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: [WIP] Volatile

Post by Nightfall »

Ehh... Hideous Destructor really doesn't go out of its way to be anyhow compatible with wads in terms of difficulty. If I'd gear it like that, then Not Too Rough would be too easy when not playing HD.
Endless123 wrote:when do you think you'll be able to release a demo of some sort?
I really don't know. I'll try get something playable sometime though.
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Nightfall
Posts: 554
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: [WIP] Volatile

Post by Nightfall »

Did someone say space stations? I don't think so but anyway
Image
Skrell
Posts: 308
Joined: Mon Mar 25, 2013 11:47 am

Re: [WIP] Volatile

Post by Skrell »

Your maps look AMAZING and i really hope you finish this WAD someday!
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Abba Zabba
Posts: 2166
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!

Re: [WIP] Volatile

Post by Abba Zabba »

Mumble, it's not really fair for someone to cater their mapset to a certain gameplay mod when it's focused around classic vanilla. plus these recent movement additions really round HD out for A TON of previously unplayable mapsets IMO

Loving the pics nightfall. Going to be quite a treat once it gets finished.
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Nightfall
Posts: 554
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: [WIP] Volatile

Post by Nightfall »

Thanks for the compliments.

There's some minor changes to the vanilla weapons, primarily the pistol isn't as useless, to keep early maps from being a drag. There will probably be custom weapons in the bunch (at least per-episode BFG replacements). I'll figure out something to make it work with mods though.
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Nightfall
Posts: 554
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: Volatile

Post by Nightfall »

So alright this is actually moving forward, very slowly but anyway. I'm trying to focus on getting episode 2 out of the door, try get the rest done sometime later. Right now it's 2 out of 8 maps finished, perhaps there can actually be a release someday.
Spoiler:
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YukesVonFaust
Posts: 1314
Joined: Mon Feb 09, 2015 9:00 am
Location: why the hell did they remove custom titles for this?

Re: Volatile

Post by YukesVonFaust »

Nightfall wrote:So alright this is actually moving forward, very slowly but anyway. I'm trying to focus on getting episode 2 out of the door, try get the rest done sometime later. Right now it's 2 out of 8 maps finished, perhaps there can actually be a release someday.
Spoiler:
Wow. These look beautiful. especially the waterfalls in the 2nd shot.
Zemakat
Posts: 115
Joined: Sat Apr 01, 2017 5:11 pm
Graphics Processor: Intel (Modern GZDoom)
Location: United States

Re: Volatile

Post by Zemakat »

My favorite shot was the demonic tower under construction. Now I can't decide which to love more.

I'm looking as far as a telescope can go for this. Take all the time you need though. :thumb:
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cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: [WIP] Volatile

Post by cortlong50 »

Abba Zabba wrote:If there's anything I'm a sucker for it's cool, expansive alien skies. And large open areas. AND not to mention the great level design I'm seeing already in the screenshots.
exactly.
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Fabricator
Posts: 20
Joined: Thu Apr 25, 2013 12:50 am
Location: Melbourne, Victoria, Australia

Re: Volatile

Post by Fabricator »

I'm a sucker for episodic mapsets, always invokes that DOOM 1 vibe which is a good thing.

Those screenies look awesome, modern and expansive; but not super overdone!
I'll defs be keeping a close watch on this one.
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Tormentor667
Posts: 13470
Joined: Wed Jul 16, 2003 3:52 am

Re: Volatile

Post by Tormentor667 »

I like the color sheme :)
PhantomDoom741
Posts: 12
Joined: Thu Nov 16, 2017 1:14 pm

Re: Volatile

Post by PhantomDoom741 »

Can't wait for its release. I think this will be perfect if played with Metroid: Dreadnought :thumb: :wink:
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Nightfall
Posts: 554
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: Volatile

Post by Nightfall »

I know that I said the same thing 5 years ago but I'm trying to get something playable out as far as this goes. I don't have a lot of new areas to show since at this point I'm polishing up existing material.
It's fun to have stuff to show screenshots of, but it's proven to be a lot easier said than done to get all that into something that can be started, played through with interesting battles and exited in a finite amount of time.

Nevertheless here are some more screenshots. I know I'd be bummed to see a project update without screenshots.
Spoiler:
JohnnyTheWolf
Posts: 1144
Joined: Mon Oct 05, 2015 8:37 am

Re: Volatile

Post by JohnnyTheWolf »

How complete is the mapset? Can you give us a rough estimate?

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