[slow WIP] Shadows of Apocalypse - BETA public DEMO

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Weyland
Posts: 8
Joined: Wed Jan 12, 2022 9:03 am

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by Weyland »

Wow, it's really nice mod, I hope you will finish it some day.

How many quests are in demo? I finished two in tutorial (spare parts and antitode), now I'm looking for hunter in Dead City.
User avatar
ramon.dexter
Posts: 1337
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by ramon.dexter »

You mean map1002, village khlumetz and dead city? Three quests there: find the antidote, find the spare parts and fined the missing hunter. This is oldest of the set. I§m planning to completely reshape this map with my new knowledge.
User avatar
Blake00
Posts: 77
Joined: Sat Sep 05, 2015 1:09 am

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by Blake00 »

Watched the new video. Great work mate!
User avatar
ramon.dexter
Posts: 1337
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by ramon.dexter »

Guys, thanks for the cheer up, it was somethign I really needed...
Actually, I wanted to make another sub-release, but I completely forgot that I've not yet translated it. So, now I'm working on translation. And since it is the most boring part of devving, it will take some time.
User avatar
Solus
Posts: 23
Joined: Mon Apr 03, 2017 11:44 am

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by Solus »

Hi!
I can't seem to be able to get out of my quarters. The door won't open. I think tried the activate button on everything in the place and nothing happens.
Tried different load order, trying to figure out if it was that. No luck.
What am I missing?
User avatar
ramon.dexter
Posts: 1337
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by ramon.dexter »

ramon.dexter wrote: Mon Jan 24, 2022 8:43 am When I get some post-apocalyptic mood, I will work on SoA. I just don't wan t to spend my time in the wasteland, not now.
Okay, wastelandRanger reporting return to duty. Since I have a feeling I want to roam the wastes, coming back to SoA and putting WoS to sleep. At least for now. But don§t expect any new release soon, as I have to sort out internals of SoA and hopefully clean it. :rock:
kkolyan
Posts: 1
Joined: Fri Dec 02, 2022 4:34 pm

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by kkolyan »

what version of zdoom (gzdoom?) needed?
what iwad needed?
okay, experiments shown that following command works well:

gzdoom.exe -iwad strife1.wad -file SOA_v2.wad -file SOA-BASE_v2.pk3 -file SOA-Textures.pk3
Last edited by kkolyan on Fri Dec 02, 2022 4:59 pm, edited 2 times in total.
User avatar
Vostyok
Posts: 1663
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by Vostyok »

https://www.youtube.com/watch?v=84JMSW-QT9w&t=14s

Looks like this one is getting noticed again. :D

I'm really excited to see what this project grows into.
User avatar
ramon.dexter
Posts: 1337
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Post by ramon.dexter »

Vostyok wrote: Sat Dec 03, 2022 6:36 am https://www.youtube.com/watch?v=84JMSW-QT9w&t=14s

Looks like this one is getting noticed again. :D

I'm really excited to see what this project grows into.
Ohhh, thet's nice. What an old build dude uses! Yeah, it's slowly growing. Actually, my injury gave the much needed time to work, so in the last month I've made more than in the last year. I've moved text strings to language, sorted quests and sorted internal mechanics, finished the big unfinished map, fixed quest scripting, added many new models (vehicles are much easier built with models than with sectors...), and many other stuff. Like I said, it's growing.

Return to “TCs, Full Games, and Other Projects”