What public build you mean? You didnt write me a PM, so I didnt sent you the present build.Valken wrote:I was testing the public build. Really nice so far but there are some weird errors with the current GZDoom 3.5.x versions in that some of the ambient lights show up as explosion sprites with black borders. I can see it in the first underground part at the beginner. It would show up in the corners of the tight hall ways.
Also, can the controls be updated? For example, when we talk to the NPC, we press the USE key.
But when we navigate the talk menus, we use the arrow keys. Can we also use the WASD keys as well to select the conversation since those are already mapped to up, down, left and right? I hate to take my hands off and move it to arrows keys then back.
CAn we also use the USE key to select choice of the conversation in addition to using the ENTER key? Same as above, keeps our hand in the same place for movement and dialog.
Lastly, I love the open maps but my performance tanks hard when I look out to the open towns. It drops from 200 FPS down to less than 50 FPS on a 1060 GTX 3GB. I don't know if this is because of my GPU or CPU.
If you need more bug tracking, I can help since I have spare time now.
That build that was here like a year back is old and dead build. So any bugs there, I dont care. It will not be used and was completely rebuilt from ground.
Yeah, the open towns are a problem. But hey, in 50FPS, it's still fluid, so is that really a problem? Also, since I have revisited this, there will not be that big towns.
The conversation controls are supposed to be controlled by mouse, so...I cannot change that. Its how strife conversations are being built. I cannot change that without completely rewriting it - I really dont intent that, and even if I want to, my skill are too low to rewrite the whole conversation system. So, you have one hand on you keyboard, the other on your mouse, so use the mouse. And if you are not using a mouse to control this...well, its little bit your problem. This mod has freelook allowed, so you have to play it with a mouse. And I'm fine with that.
As I stated before, this is NOT a classic doom mod. Rather that, it's completely different game, just using sprites and gzdoom engine. So don't treat it like "some other doom mod", but rather a "some other game". So dont take your doom habits to the world of SoA, it will not work. Sorry to sound rude, but I designed SoA to be a different game, so don't treat it like other doom mod.