I'm looking to extract some graphics from any of the Catacomb 3D games. It's for... reasons
Anyway, I've been looking to see if there's any editors that allow this, like a SLADE equivalent or whatever, but Google searches have done me no favors. I had read that the graphics had been compressed using Huffman Compression, and that they're in the EGAGraph format - but I don't know if that'll help me at all.
I'm a programmer, so I could probably create a utility if it gets to that point. However, I don't want to reinvent the wheel.
So, anybody have any leads?
Catacomb Series Question
-
- Posts: 344
- Joined: Thu May 07, 2015 4:24 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New England Area, USA
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Catacomb Series Question
I'm surprised no one's made a ZCatacomb mod yet! Loved those games back in the day. Hated the clunky controls though.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Catacomb Series Question
The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.Nash wrote:I'm surprised no one's made a ZCatacomb mod yet! Loved those games back in the day. Hated the clunky controls though.
I did do a remake of Catacombs Abyss map 1 at one point, but it kind of sucked and it's since been eaten by time.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Catacomb Series Question
If someone were to do a Catacombs mod right, I'd imagine it to be like ravage's Hocus Doom. Maps, graphics, overall polish etcKinsie wrote:The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.Nash wrote:I'm surprised no one's made a ZCatacomb mod yet! Loved those games back in the day. Hated the clunky controls though.
I did do a remake of Catacombs Abyss map 1 at one point, but it kind of sucked and it's since been eaten by time.
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: Catacomb Series Question
EGA is a surprisingly capable palette, and you could probably squeeze a lot of detail out of it without straying from those 16 colours.
It'd be a good idea to have more than 16 colours in the palette though, but only to be used by the colormap to make the light levels blend more smoothly.
It'd be a good idea to have more than 16 colours in the palette though, but only to be used by the colormap to make the light levels blend more smoothly.
-
- Posts: 2425
- Joined: Tue Apr 13, 2010 4:47 pm
- Location: Behind You
Re: Catacomb Series Question
What about the three other Catacombs games? How do those hold up? I've only played Abyss but only a shareware version and I was nine when I did.The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Catacomb Series Question
Every Wolf3D map is 64x64.SamVision wrote:What about the three other Catacombs games? How do those hold up? I've only played Abyss but only a shareware version and I was nine when I did.The levels are way tinier and less visually diverse than Wolfenstein, and you'd need to do some work to get the EGA graphics and PC speaker audio up to Doom's par.
The Catacombs games do support maps of similar size (Big Wizard Maze in Apocalypse is 64x60) but most typical maps float around 40x28.
-
- Posts: 344
- Joined: Thu May 07, 2015 4:24 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New England Area, USA
Re: Catacomb Series Question
Thanks for the help guys, but WDC doesn't want to read my game data, unfortunately.
Don't worry, though: there will be something coming your way, Catacomb fans! I've decided to go with custom graphics instead (still with an EGA palette, of course )
It's gonna take a while, but keep an eye on the Projects section.
Don't worry, though: there will be something coming your way, Catacomb fans! I've decided to go with custom graphics instead (still with an EGA palette, of course )
It's gonna take a while, but keep an eye on the Projects section.