GZDOOM 64
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: GZDOOM 64
Is anyone else getting problems with the Imp's death frames?
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Re: GZDOOM 64
Why are the rips for the sprites so awful? this is 2016 better ripping tools exist. otherwise it's an alright mod.
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Re: GZDOOM 64
As far as i remember everything in this mod was forced into doom palette, kinda awful and completely pointless for a gz-based project.
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Re: GZDOOM 64
The imp deaths are working fine now. It was just a matter of mod order.
Some of you people recommended Super Doom 64 with this, but I keep getting an error when running it with GZDoom 64.
Some of you people recommended Super Doom 64 with this, but I keep getting an error when running it with GZDoom 64.
Code: Select all
Script error, "sd64_unofficial_v20.pk3:actors/player.txt" line 34:
"limitedtoteam" is an unknown actor property
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Re: GZDOOM 64
Afaik that's a Zandronum mod, so i suppose you're loading it with gzdoom or something.
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Re: GZDOOM 64
Ugh... I thought it was the first time, but didn't want to accept the fact that it is.
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Re: GZDOOM 64
After tons of sprite fixing here it is, GZDooM 64 with higher quality sprites. It'll eventually get it's own thread page but till then here's my version of GZdoom 64.
I had to remove tons of doom 2 leftovers out of this mod so you better thank me later on this. lol
(Download)
https://www.mediafire.com/?o0on02ttjd1qm9t
I had to remove tons of doom 2 leftovers out of this mod so you better thank me later on this. lol
(Download)
https://www.mediafire.com/?o0on02ttjd1qm9t
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Re: GZDOOM 64
Any idea how to make the lighting in the newer ZDoom64 v2.0.wad look right? its got no shadows or anything. The geometry on the starting area is also weird (the skylight is glitched or something). Any who, thanks everyone for what you've done so far.
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Re: GZDOOM 64
Hello to everyone
Today I tried what seems to be the last version of ZDOOM 64 (V2) on my computer.
is there a chance to receive a clear answer from someone here about the issue that the third map in this
version is the third map from Doom 2 instead of the original doom 64 map?.
does somebody here know if indeed V2 is the most latest and updated version for this mode?.
In case there is another version for this mode i will be very thankful if someone here will post a good link to it?
many thanks for the helpers
Today I tried what seems to be the last version of ZDOOM 64 (V2) on my computer.
is there a chance to receive a clear answer from someone here about the issue that the third map in this
version is the third map from Doom 2 instead of the original doom 64 map?.
does somebody here know if indeed V2 is the most latest and updated version for this mode?.
In case there is another version for this mode i will be very thankful if someone here will post a good link to it?
many thanks for the helpers
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Re: GZDOOM 64
I would instead use Doom 64 retribution . A more faithful Doom 64 mod, and is actively supported from.the author. IIRC is required GZdoom 2.4
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Re: GZDOOM 64
many thanks for your help,merlin86, I will take that under consideration but I still want to know if
indeed V2 is the most latest and updated version for this mode
indeed V2 is the most latest and updated version for this mode