GZDOOM 64

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: GZDOOM 64

Post by Carbine Dioxide »

Is anyone else getting problems with the Imp's death frames?
User avatar
Luigi2600
Posts: 420
Joined: Tue Oct 27, 2015 3:41 pm
Location: New Russia

Re: GZDOOM 64

Post by Luigi2600 »

Why are the rips for the sprites so awful? this is 2016 better ripping tools exist. otherwise it's an alright mod.
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: GZDOOM 64

Post by YukiHerz »

As far as i remember everything in this mod was forced into doom palette, kinda awful and completely pointless for a gz-based project.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: GZDOOM 64

Post by Carbine Dioxide »

The imp deaths are working fine now. It was just a matter of mod order.

Some of you people recommended Super Doom 64 with this, but I keep getting an error when running it with GZDoom 64.

Code: Select all

Script error, "sd64_unofficial_v20.pk3:actors/player.txt" line 34:
"limitedtoteam" is an unknown actor property
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: GZDOOM 64

Post by YukiHerz »

Afaik that's a Zandronum mod, so i suppose you're loading it with gzdoom or something.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: GZDOOM 64

Post by Carbine Dioxide »

Ugh... I thought it was the first time, but didn't want to accept the fact that it is.

Image
User avatar
Luigi2600
Posts: 420
Joined: Tue Oct 27, 2015 3:41 pm
Location: New Russia

Re: GZDOOM 64

Post by Luigi2600 »

After tons of sprite fixing here it is, GZDooM 64 with higher quality sprites. It'll eventually get it's own thread page but till then here's my version of GZdoom 64.

I had to remove tons of doom 2 leftovers out of this mod so you better thank me later on this. lol :P

(Download)
https://www.mediafire.com/?o0on02ttjd1qm9t
eternalsage
Posts: 1
Joined: Mon Jul 18, 2016 8:03 pm

Re: GZDOOM 64

Post by eternalsage »

Any idea how to make the lighting in the newer ZDoom64 v2.0.wad look right? its got no shadows or anything. The geometry on the starting area is also weird (the skylight is glitched or something). Any who, thanks everyone for what you've done so far.
Doom4Life
Posts: 2
Joined: Sun Apr 23, 2017 12:27 pm

Re: GZDOOM 64

Post by Doom4Life »

Hello to everyone

Today I tried what seems to be the last version of ZDOOM 64 (V2) on my computer.
is there a chance to receive a clear answer from someone here about the issue that the third map in this
version is the third map from Doom 2 instead of the original doom 64 map?.
does somebody here know if indeed V2 is the most latest and updated version for this mode?.

In case there is another version for this mode i will be very thankful if someone here will post a good link to it?

many thanks for the helpers
User avatar
merlin86
Posts: 137
Joined: Tue Jan 29, 2008 4:02 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: nVidia with Vulkan support

Re: GZDOOM 64

Post by merlin86 »

I would instead use Doom 64 retribution . A more faithful Doom 64 mod, and is actively supported from.the author. IIRC is required GZdoom 2.4
Doom4Life
Posts: 2
Joined: Sun Apr 23, 2017 12:27 pm

Re: GZDOOM 64

Post by Doom4Life »

many thanks for your help,merlin86, I will take that under consideration but I still want to know if
indeed V2 is the most latest and updated version for this mode

Return to “TCs, Full Games, and Other Projects”