Amulets and Armor Map Pack - Isle of Thanatos [released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 407
- Joined: Fri Feb 07, 2014 6:45 am
Amulets and Armor Map Pack - Isle of Thanatos [released]
(I know that we're talking about a doom clone with it's own engine, but I thought this crowd would enjoy the project)
Isle of Thanatos is a new Quest pack for the game Amulets and Armor. Players are tasked with visiting the cursed Isle and retrieving a magical gem to stop an army of the undead. The quest pack focuses on classes that few maps in the original cater to. (Rogue, Mage, Sailor)
The map pack features a some unique features that are not used within the main game. Sky walls (horizons), advanced sector based sculptures, and heavy use of water and boat shaped structures.
The level pack can be found on the wiki and installed by extracting to the main A&A directory (default is C:\Games\Amulets & Armor). When launching the game, scroll through the end of the quest list to find the new one. (Another quest pack called "Trial of Time" is included with this one for level loading purposes.)
Map pack download:
http://wiki.amuletsandarmor.com/index.p ... f_Thanatos
Main game:
http://amuletsandarmor.com/download.htm
Scren shots:
Isle of Thanatos is a new Quest pack for the game Amulets and Armor. Players are tasked with visiting the cursed Isle and retrieving a magical gem to stop an army of the undead. The quest pack focuses on classes that few maps in the original cater to. (Rogue, Mage, Sailor)
The map pack features a some unique features that are not used within the main game. Sky walls (horizons), advanced sector based sculptures, and heavy use of water and boat shaped structures.
The level pack can be found on the wiki and installed by extracting to the main A&A directory (default is C:\Games\Amulets & Armor). When launching the game, scroll through the end of the quest list to find the new one. (Another quest pack called "Trial of Time" is included with this one for level loading purposes.)
Map pack download:
http://wiki.amuletsandarmor.com/index.p ... f_Thanatos
Main game:
http://amuletsandarmor.com/download.htm
Scren shots:
Last edited by peewee_RotA on Wed Nov 18, 2015 10:01 am, edited 1 time in total.
-
- Posts: 407
- Joined: Fri Feb 07, 2014 6:45 am
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
Oops, sorry folks. I read through the rules again (been a couple years). Forgot to include the status. 

Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
It's pretty surprising to find an old game like A&A get some modding attention!
I should play that game one of these days, since it was released as freeware.
I should play that game one of these days, since it was released as freeware.
- Shadow Hog
- Posts: 173
- Joined: Fri Aug 14, 2015 8:56 pm
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
I tried a little bit of it, both on my current Windows 7 machine and a Windows 98 rig. It plays pretty decently; kinda like how System Shock Enhanced Edition does, really.Gez wrote:I should play that game one of these days, since it was released as freeware.
Only played the one level, though. And the Windows 7 version crashed mid-level, annoyingly. Either way, a little early for me to get into mods for it, but it's certainly cool that they're being made!
- TheUnbeholden
- Posts: 114
- Joined: Sat Jan 22, 2011 5:12 am
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
I remember someone was working on a TC for Zdoom for Amulets and Armor but it was way too much work. http://elzee.co.nz/elzee/aa.pk7 I think the maker of it is the lead level designer for BombShell so he hardly has time to finish it. Still its great to see the original game get some love though.
-
- Posts: 407
- Joined: Fri Feb 07, 2014 6:45 am
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
I didn't realize what El zee does for a living. He's an admin over at the A&A website and I believe he contributed a lot of effort to the original programmer (Lysle Shields) when he started making a modern client for the game a couple years ago. I'm pretty sure that a couple others from here have been active in the forum over that time.
IIRC that's in C:\Games\Amulets & Armor\stdout.txt
The forum bug report section is http://amuletsandarmor.com/forum/index.php?board=2.0
I've not tried the game on Win7 in some time. It runs really well in windows 8 and 10. If you post the console output on the forums I'm sure someone will look at it:Shadow Hog wrote:Only played the one level, though. And the Windows 7 version crashed mid-level, annoyingly.
IIRC that's in C:\Games\Amulets & Armor\stdout.txt
The forum bug report section is http://amuletsandarmor.com/forum/index.php?board=2.0
Just to clarify this is just a new level pack. It does not add any new features to the game.Shadow Hog wrote:Either way, a little early for me to get into mods for it, but it's certainly cool that they're being made!
- Solid-Head
- Posts: 57
- Joined: Thu Sep 11, 2014 1:07 pm
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
Just finish the quest. Been a long time since I haven't touch this gem. I managed to play through it all with a brand new paladin. Was not too hard, but I didn't bother for looking for any secrets, I took the gem and head straight out. Took me around 20-25 minutes. Mapping is sexy too, great job! I will try it again later to see if you hide something.
I found one bug:
Near the sea where you see the horizon(third map I think), if you look up, you will see a tall wall poping in the water. I guess it's because of the horizon effect?
It's fun to see that some people still love to fiddle with old things! 90s DOS RPGs are the best!
Now I really hope that someone will one day port this game on some shady opengl.
I found one bug:
Near the sea where you see the horizon(third map I think), if you look up, you will see a tall wall poping in the water. I guess it's because of the horizon effect?
It's fun to see that some people still love to fiddle with old things! 90s DOS RPGs are the best!
Now I really hope that someone will one day port this game on some shady opengl.
-
- Posts: 407
- Joined: Fri Feb 07, 2014 6:45 am
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
I'm glad you enjoyed it!
The snapping walls is a known bug. I've been thinking about messing with the source and fixing that particular glitch. But at the moment there's no work around for it.
LysleShields has been putting together a more modern client. IIRC once the source port is finished those kinds of features will be added in. There are some branches on github for OpenGL and high res... but they were put on the back burner for the source port.
The snapping walls is a known bug. I've been thinking about messing with the source and fixing that particular glitch. But at the moment there's no work around for it.
LysleShields has been putting together a more modern client. IIRC once the source port is finished those kinds of features will be added in. There are some branches on github for OpenGL and high res... but they were put on the back burner for the source port.
-
- Posts: 407
- Joined: Fri Feb 07, 2014 6:45 am
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
Turns out there is an existing effect that can be used to draw a single color horizon like this. Once figured out I'll fix map 3.
There's also an interesting issue with it retaining unused texture names (so texture not found messages flood the console and log files)

There's also an interesting issue with it retaining unused texture names (so texture not found messages flood the console and log files)
There's a known issue addressed in the community edition. The game relies a lot on Linked List nodes for various map and game data and there's an artificial limit. Basically playing too many maps in a row could cause the issue. Before applying the fix on a branch I was able to recreate the crashes on a couple save and they seem fixed. Development on that edition has continued so hopefully the fix will be available sooner than laterShadow Hog wrote:I tried a little bit of it, both on my current Windows 7 machine and a Windows 98 rig. It plays pretty decently; kinda like how System Shock Enhanced Edition does, really.Gez wrote:I should play that game one of these days, since it was released as freeware.
Only played the one level, though. And the Windows 7 version crashed mid-level, annoyingly. Either way, a little early for me to get into mods for it, but it's certainly cool that they're being made!

- Shadow Hog
- Posts: 173
- Joined: Fri Aug 14, 2015 8:56 pm
Re: Amulets and Armor Map Pack - Isle of Thanatos [released]
I doubt that was it, because it crashed in the very first map.