[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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Captain J
 
 
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Captain J »

too bad papyrus seems displeased about his brother is getting popular, oh the video game irony.
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Gothic
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Gothic »

Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
But why? He also appears in the game:
Image
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Exeor
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Exeor »

Gothic wrote:
Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
But why? He also appears in the game:
Image
We only need the Starmen symbols from Earthbound in their armors and it is done.
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wildweasel
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by wildweasel »

BaronVonBats wrote:I love it.
I wish though that there was a way I could support you ( I don't have alot of money ) Not to make it seem rude but try an Adfly link. Cash for every click from a different IP.
Ugh, I would really rather not start seeing this sort of thing around here. Those links have always felt like bad news for some reason.
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4thcharacter
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by 4thcharacter »

Yeah, the pop-ups it produces each time you click something on adfly pages (if you don't have an ad blocker) looks bad to me.
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Captain J
 
 
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Captain J »

Gothic wrote:But why? He also appears in the game:
Image
would be even more popular if he had some spaghetti to spare.
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Shadow Hog
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Shadow Hog »

Gothic wrote:
Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
But why? He also appears in the game:
Image
He's just trying to get Sans to pick up his sock already.
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faslrn
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by faslrn »

Shadow Hog wrote:
Gothic wrote:
Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
But why? He also appears in the game:
Image
He's just trying to get Sans to pick up his sock already.
"OH...NO... YOU'RE MEETING ALL MY STANDARDS!"
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TheBadHustlex
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by TheBadHustlex »

What is a sans?
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Sh4d0wS14d3
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Sh4d0wS14d3 »

Was poking around a bit, popping it in different PWADS. Loads of fun to be had here.
Spoiler: Large Image
Um. Do you know why the stamina doesn't recover in those certain WADs? I have a guess, but I'm a novice when it comes to writing stuff.

Also, had a bit of fun and did this too, just because I was playing Action Doom 2. :mrgreen:
skill sans
{
damagefactor = 255
monsterhealth = 1
spawnfilter = Nightmare
name = "The Easiest Enemy"
textcolor = blue
mustconfirm = "Can't keep dodging forever."
}
BaronVonBats
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by BaronVonBats »

wildweasel wrote:
BaronVonBats wrote:I love it.
I wish though that there was a way I could support you ( I don't have alot of money ) Not to make it seem rude but try an Adfly link. Cash for every click from a different IP.
Ugh, I would really rather not start seeing this sort of thing around here. Those links have always felt like bad news for some reason.


May I atleast ask how to enable infinite stamina? I am very new to this.


EDIT: Or in other words, force ammo to always be at 0?
KoolAidDogan
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Re: [spooky] sans. (Version 1.11)

Post by KoolAidDogan »

wildweasel wrote:I imagine that your error means exactly what it says. Do you have a Doom game WAD file in the folder with ZDoom?
I tried having it in and out of the folder. Neither worked. Unless Freedoom doesn't work, in which case I probably need to find another Doom WAD.
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Ribo Zurai
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by Ribo Zurai »

Next update is gonna take a while, for I'm implementing a few cvars, and because a powersurge destroyed my mod and the backup. Working from a redownloade 1.2, lacking a few stuff. :roll:
BaronVonBats
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)

Post by BaronVonBats »

Dang man. I feel you. Even though you lost all that. you still have DETERMINATION

(I'll get the door....)
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Ribo Zurai
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Re: [spooky] sans. (Version 1.3 - MEGALOBLOOK Update)

Post by Ribo Zurai »

New version is up! Say hello to Napstablook for me.

EDIT: don't mind the new menu, it's a work in progress.

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