[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans.
You can run this perfectly on zdoom in case you have trouble with gzdoom.
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Re: [spooky] sans.
Gothic, that's got nothing to do with this. The point is, don't go editing that which you don't understand lest you break it. It was a matter of running it on official gzdoom or a dev version because of new features introduced to ZDoom. 2.7.1 doesn't support these features either.
tsukiyomaru0 just happened to break his mod. BLINDLY. He will never experience the correct working version, seemingly because he didn't pay attention to the advice of others like WW and Princess, etc.
tsukiyomaru0 just happened to break his mod. BLINDLY. He will never experience the correct working version, seemingly because he didn't pay attention to the advice of others like WW and Princess, etc.
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Re: [spooky] sans.
basically, the "2.7.1 IS NOT THE NEWEST ZDOOM!" at the top of the Projects forum wasn't clear enough. devbuilds are perfectly usable. only once or twice has a build done something that makes it crash unexpectedly, and then you can just refer to a older devbuild. just drag the contents of a devbuild into your Zdoom folder and replace all the files in there. simple.
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Re: [spooky] sans.
An awful lot of people seem intent to ignore that thread. I don't know how to make it any clearer.Viscra Maelstrom wrote:basically, the "2.7.1 IS NOT THE NEWEST ZDOOM!" at the top of the Projects forum wasn't clear enough.
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Re: [spooky] sans.
"DRD TEAM BUILDS ARE THE LATEST, NOT 2.7.1!"
Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\
Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\
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Re: [spooky] sans.
I've just given it another attempt.Major Cooke wrote:"DRD TEAM BUILDS ARE THE LATEST, NOT 2.7.1!"
Just a random one off the top of my head, because that title as it is now still begs, "What is, then?" and some people just don't click on the link. :\
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Re: [spooky] sans.
This shit's really good, I love being able to slam cyberdemons around like angry ragdolls. Sans is a bit OP though, a 1 HP mode would serve this mod well... and maybe a button that brings up a text box full of randomized puns.
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Re: [spooky] sans. (Version 1.1)
Update 1.1 is up! Check first post for download and changelog.
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Re: [spooky] sans.
The GasterBlaster still messes with the monster counter. GasterTarget should have the -COUNTKILL flag after the MONSTER property, and the problem with the GasterFukcer being targeted can be fixed with the -SHOOTABLE flag.
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Re: [spooky] sans.
WHOOPS™Gothic wrote:The GasterBlaster still messes with the monster counter. GasterTarget should have the -COUNTKILL flag after the MONSTER property, and the problem with the GasterFukcer being targeted can be fixed with the -SHOOTABLE flag.
Fixed.
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Re: [spooky] sans. (Version 1.11)
Thanks, it works now.
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Re: [spooky] sans. (Version 1.11)
Is it me or is the stamina exhaustion never depleting? Or do I have to wait a really long time for it?
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Re: [spooky] sans. (Version 1.11)
"Bad Time Simulator 2015 earns a solid 10/10, best bad time you can have."
-IGN
This is practically perfect. Only improvements I can think of:
-Some legit Gaster Blaster custom sprites
-Blue/Orange attacks
-I'm not sure about this, but I think the sound when he used gravity attacks for tossing Frisk around was different
Regardless, as I said, this is pretty much the most perfect bad time I've ever seen. You've got my respect, mate.
-IGN
This is practically perfect. Only improvements I can think of:
-Some legit Gaster Blaster custom sprites
-Blue/Orange attacks
-I'm not sure about this, but I think the sound when he used gravity attacks for tossing Frisk around was different
Regardless, as I said, this is pretty much the most perfect bad time I've ever seen. You've got my respect, mate.
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Re: [spooky] sans. (Version 1.11)
Yeah it's pretty slow. I will modify it later, I need some Z's.RikohZX wrote:Is it me or is the stamina exhaustion never depleting? Or do I have to wait a really long time for it?
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Re: [spooky] sans. (Version 1.11)
There should also be burgers, pies, and bottles of ketchup replacing the weapons to regain stamina faster, so you actually have a reason to go to the secrets/hard to reach parts of levels.