[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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Captain J
 
 
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Captain J »

TheDoomedPan wrote:Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh
Welcome to the zdoom forum and my greeting is check this thread if that happens.
TheDoomedPan
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by TheDoomedPan »

Captain J wrote:
TheDoomedPan wrote:Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh
Welcome to the zdoom forum and my greeting is check this thread if that happens.
Thanks
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ZioMcCall
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by ZioMcCall »

In these times i begin to love very much Undertale,for this i made a sans skin for this mod.I noticed that original sprites haven't got an 2-4-6-8 frames,but i implemented them.Plus you have now even an pain,attack and death animation.
Spoiler:
Credit me and,naturaly,Toby fox for use this skin.
http://www.mediafire.com/download/tlzzt ... prites.zip
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Looks decent! Works for what its needed for.

Though a part of me wants to see Sans' battle sprite instead of his overworld sprite...
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ZioMcCall
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by ZioMcCall »

CirnouliK wrote:Looks decent! Works for what its needed for.

Though a part of me wants to see Sans' battle sprite instead of his overworld sprite...
Yeah,maybe i can try to make some rotations for battle sprites,one day.
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Anyone got the scripts needed for editing the thirdperson player sprite?

I've got a project going and I'm in need of it.
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Captain J
 
 
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Captain J »

That kind of request post goes here.

Also about the third person sprite editing, you just can draw it with any kind of painting programs without scrpiting. Even with a mspaint.
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Kizoky
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Kizoky »

Yesterday I edited Sans' battle sprites to fit into Doom. It wasn't that easy with that black background. Took me about 4 hours
Rotations are not my cup of tea.



If someone requests, I can upload the battle sprites to prevent someone wasting his time :D
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Captain J
 
 
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Captain J »

if you are going to post that mod, make sure don't post it in this thread but yours.
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ZioMcCall
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by ZioMcCall »

KiLerZolika wrote:
Sans need to be scale.
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Kizoky
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Kizoky »

ZioMcCall wrote:
KiLerZolika wrote:
*youtube video*
Sans need to be scale.
The original sprites' sizes are around 40-60 x 30-50
I know sans is not that tall, I scaled him that much to see his sprites working
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Here's to hoping this works:

https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U

Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.

Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
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ZioMcCall
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by ZioMcCall »

CirnouliK wrote:Here's to hoping this works:

https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U

Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.

Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
Good spriting man.My sprites sucks in confront of you're.Really good job.
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

ZioMcCall wrote:
CirnouliK wrote:Here's to hoping this works:

https://drive.google.com/open?id=0B-TTa ... 0J4ZkN4T1U

Here's all the sprites I made for the Sans playermodel. These were all made back around March/beginning of April, and as of current I have no clue how to implement them with my current situation.

Regardless, I hope some of you like these, at least. Feel free to try and implement them yourselves.
Good spriting man.My sprites sucks in confront of you're.Really good job.
Much appreciated! Admittedly, they aren't 100% complete, as the WalkRight sprite hasn't been properly flipped, but eh. Maybe I'll get around to it sometime soon.
SMMG4
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by SMMG4 »

Can I use this and remodify it for a Zandronum mod?
Credit will be included
From,
Binary

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