[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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Silentdarkness12
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Silentdarkness12 »

Actually, I had originally expected Chara to end up being a monster replacement in sans.

Like, say, demon or cyberdemon(this would require a much higher health than normal)
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
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Silentdarkness12
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Silentdarkness12 »

CirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
pics or it didn't happen, m8y : P
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Silentdarkness12 wrote:
CirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
pics or it didn't happen, m8y : P
I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!
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Silentdarkness12
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Silentdarkness12 »

CirnouliK wrote:
Silentdarkness12 wrote:
CirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
pics or it didn't happen, m8y : P
I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!
Go right ahead.
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Silentdarkness12 wrote:
CirnouliK wrote:[I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!
Go right ahead.
Alright, so I was going through the Suburbs (MAP16, Doom II) with the most recent Sans wad and Goodtimesans addon, and I went into the x-shaped secret room with the false wall on the right side of the map. I went through as normal and got to the second secret within the secret room. I had my head turned to the side (to run faster, as you do on diagonals), when I saw him and heard the sound he makes before he disappeared before my eyes. I only got a quick glimpse, but I still found him!

EDIT: I HAVE PHOTOGRAPHIC PROOF! http://imgur.com/a2RgYE1
Ribo Zurai
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Ribo Zurai »

We have a winner!
CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Ribo Zurai wrote:We have a winner!
Awesome! What do I win? ' ^'
Ribo Zurai
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Ribo Zurai »

CirnouliK wrote:
Ribo Zurai wrote:We have a winner!
Awesome! What do I win? ' ^'
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Ethril
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Ethril »

Ribo Zurai wrote:(NOTHING)
SHIT LOOK OUT HE'S USING HIS SPECIAL ATTACK
Spoiler: RE: Gaster
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Master of Disasters
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Master of Disasters »

Ethril wrote:
Spoiler: RE: Gaster
Popping the hood to look would verify this mystery, but I guess that would defeat the purpose of the mysteeeeerious undertale, so have beta lost sans head.
Image
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Captain J
 
 
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Captain J »

not gonna lie, that incredibly work for option cursor, also for real doom styled sans sprite!
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Marisa the Magician
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Marisa the Magician »

I should give this mod the "Marisa facelift" like I did to Determination too.

(Of course I want to add player sprites for Sans)
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Silentdarkness12
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Silentdarkness12 »

Please, by all means, do it.
TheDoomedPan
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by TheDoomedPan »

Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh

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