[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Actually, I had originally expected Chara to end up being a monster replacement in sans.
Like, say, demon or cyberdemon(this would require a much higher health than normal)
Like, say, demon or cyberdemon(this would require a much higher health than normal)
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
pics or it didn't happen, m8y : PCirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I'd love to! But he disappeared before I could do anything!Silentdarkness12 wrote:pics or it didn't happen, m8y : PCirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
Though I can tell you what I was doing and where I found him!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Go right ahead.CirnouliK wrote:I'd love to! But he disappeared before I could do anything!Silentdarkness12 wrote:pics or it didn't happen, m8y : PCirnouliK wrote:YOU SLIPPERY SNAL!
I found Gaster! I FOUND HIM! You might've thought noone would, BUT I SAW HIM!
Though I can tell you what I was doing and where I found him!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Alright, so I was going through the Suburbs (MAP16, Doom II) with the most recent Sans wad and Goodtimesans addon, and I went into the x-shaped secret room with the false wall on the right side of the map. I went through as normal and got to the second secret within the secret room. I had my head turned to the side (to run faster, as you do on diagonals), when I saw him and heard the sound he makes before he disappeared before my eyes. I only got a quick glimpse, but I still found him!Silentdarkness12 wrote:Go right ahead.CirnouliK wrote:[I'd love to! But he disappeared before I could do anything!
Though I can tell you what I was doing and where I found him!
EDIT: I HAVE PHOTOGRAPHIC PROOF! http://imgur.com/a2RgYE1
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
We have a winner!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Awesome! What do I win? ' ^'Ribo Zurai wrote:We have a winner!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
CirnouliK wrote:Awesome! What do I win? ' ^'Ribo Zurai wrote:We have a winner!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
SHIT LOOK OUT HE'S USING HIS SPECIAL ATTACKRibo Zurai wrote:(NOTHING)
Spoiler: RE: Gaster
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Popping the hood to look would verify this mystery, but I guess that would defeat the purpose of the mysteeeeerious undertale, so have beta lost sans head.Ethril wrote:Spoiler: RE: Gaster
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
not gonna lie, that incredibly work for option cursor, also for real doom styled sans sprite!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I should give this mod the "Marisa facelift" like I did to Determination too.
(Of course I want to add player sprites for Sans)
(Of course I want to add player sprites for Sans)
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Please, by all means, do it.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Hey, the mod isn't working for me, I just get an error that says "Invalid state parameter a_damageself"
Plz help meh
Plz help meh