[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
i WOULD love to sprite them if that actually happens. but well, this thread is for sans, after all.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I like the Undyne idea. But I'm not sure if I can make it. I've been in a big struggle to put Sans together to work. Also, ehhh... I've been feeling lazier than Sans to make mods recently. With job and futurely college leeching my energies recently, I doubt this is going to happen, sorry.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
totally fine, it was just wishful thinking after all.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Then... WE'LL JUST HAVE TO DO IT!! FULL CAPS LOCK! ALL SPEARS AHEAD! The king will be so proud... Monsters and humans standing side by side against the demon invasion..
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Hmm, you know what? It should be made as a separate wad instead of a secondary class. I think it'd work better this way. I will add it to the maybe-zone™.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
i for one would like to spear people in the face as Undyne.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Alright guys. You asked for it.
You asked for spears?
You asked for boulders?
You asked for the fish lady?!
Well, coming soon...!
Determination.
You asked for spears?
You asked for boulders?
You asked for the fish lady?!
Well, coming soon...!
Spoiler:
Determination.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
But that's the problem.
She is already dead.
And besides...
Who said you were in control?
She is already dead.
And besides...
Who said you were in control?
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Let us use our soul to restore the dead world.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
o_____________O
no
NO
NOOOOO
no
NO
NOOOOO
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Aw come on guys, let's just cut to the chase shall we? After all, this is not that much of cutting-edge.
This new mod will be a pretty simple and small one. I believe I will be finished by tonight after some final polishing. A new thread will be made for the mod itself, while Sans probably is finished for now. Maybe later on I will try Undyne and Toriel, I'm having quite the good time making all these Undertale mods. Perharps later in the future I will make something else.
This new mod will be a pretty simple and small one. I believe I will be finished by tonight after some final polishing. A new thread will be made for the mod itself, while Sans probably is finished for now. Maybe later on I will try Undyne and Toriel, I'm having quite the good time making all these Undertale mods. Perharps later in the future I will make something else.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
speaking of toriel, i hope asgore can be in their bandwagon, too. doesn't matter who will make it, you or the volunteers!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I'm sorry, but I do seriously see the endgame being a bunch of these supposed mini-mods being combined together. It'd be too awesome to NOT do.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
This. So much this. ESPECIALLY if you can arrange a 2 player "duel mode" with scripting to allow for it to emulate the fights a bit.Silentdarkness12 wrote:I'm sorry, but I do seriously see the endgame being a bunch of these supposed mini-mods being combined together. It'd be too awesome to NOT do.
That would be amazing to see, and spectate, frankly.