[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
"Breaks maps" is an understatement. Holy Hell is closer to a cakewalk with Sans.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
There's two things that I want to see in the next version:
Replacements for more of the Doom props: skull on a stick, barrels, so on and so forth.
Secondly, replace the Boss Brain with something less embarassing. Icon of Sin is a JOKE with Sans. Because the Bone Zone goes through to the Romero within.
EDIT: OH, I FORGOT!
The Invisibility Sphere. That thing still shows up. Fix that as well.
Replacements for more of the Doom props: skull on a stick, barrels, so on and so forth.
Secondly, replace the Boss Brain with something less embarassing. Icon of Sin is a JOKE with Sans. Because the Bone Zone goes through to the Romero within.
EDIT: OH, I FORGOT!
The Invisibility Sphere. That thing still shows up. Fix that as well.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
i think Goodtimesans has misc graphical additions covered pretty well (i believe it replaces every pick-up currently.) it'll probably see some decorations in the future.
replacing the Boss Brain would break a lot of later mapsets that relies on e.g. death exits that kills a Romero head. besides, the boss always were sort of a joke with vertical aiming.
replacing the Boss Brain would break a lot of later mapsets that relies on e.g. death exits that kills a Romero head. besides, the boss always were sort of a joke with vertical aiming.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Well no. It's not just the graphics that need replacing. Every part of the invisibility sphere remains. Doom default. Regardless, I understand what you mean, and i'll go bring it over there instead.Viscra Maelstrom wrote:i think Goodtimesans has misc graphical additions covered pretty well (i believe it replaces every pick-up currently.) it'll probably see some decorations in the future.
replacing the Boss Brain would break a lot of later mapsets that relies on e.g. death exits that kills a Romero head. besides, the boss always were sort of a joke with vertical aiming.
May I just say that I never cared much for the Romero Head kill map exit?...........maybe replace it with Flowey : P
Okay, i'll leave now.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
maybe CJ can replace the Romero head with a Flowey head in his addon, then.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Maybe Omega Flowey for the Icon of Sin since it's so highly detailed?
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I decided to take a break from the mod for a while. Maybe I will do it later.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I cant run it. all that pops up is this:
Execution could not continue.
Script error, "sans1.352.wad:DECORATE" line 295:
Invalid state parameter a_damageself
How do i fix this!?!?!?!?!?!?!!?
Execution could not continue.
Script error, "sans1.352.wad:DECORATE" line 295:
Invalid state parameter a_damageself
How do i fix this!?!?!?!?!?!?!!?
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Sir_Oddball, you might want to read this thread which should help you a lot.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
It doesn't work for me, all I get is an error for a_damageself
Please help
Please help
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
TheDoomedPan wrote:It doesn't work for me, all I get is an error for a_damageself
Please help
wildweasel wrote:Sir_Oddball, you might want to read this thread which should help you a lot.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Hmmmm,this mod remebered me that i must continue Undertale.....
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
So like
What other characters would make good playerclasses?
Obvious answer is Undyne, IMO
What other characters would make good playerclasses?
Obvious answer is Undyne, IMO
Spoiler: ANIME IS REAL
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
I've thought long and hard about Papy. I'd imagine him having more control over any weapon attacks, having harder hitting bones without the ripper effect (so overall doing less damage) and is course way more health. Just no blasters or time freeze abilities...