[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

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CirnouliK
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by CirnouliK »

Are you going to continue work on this at all? Or is this all?

Will you possibly be making other boss monsters and their attacks?
Leopardgaming
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Leopardgaming »

Not sure if I'm doing this right, because I'm new around here, but after installing ZDoom for Doom 2 and attempting to run ZDoom and this mod through ZDL, I get his error: "Script error, "sans1.352(1).wad:DECORATE" line 295: Invalid state parameter a_damageself" I tried reinstalling Doom 2, the sans.wad and ZDoom several times. I then tried GZDoom, and got the same results. After googling for a while, nothing came up. Any ideas?
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wildweasel
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by wildweasel »

Leopardgaming
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Leopardgaming »

I still have no Idea if this is how I'm supposed to reply to people or what, but yeah, that worked. Sorry for the trouble.
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EddieMann
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by EddieMann »

Now, I won't make bones over this mod, it seems pretty humerus to play as sans instead of chara. Sorry my review was too skeletal and bare-boned, though.
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Ribo Zurai
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Ribo Zurai »

EddieMann wrote:Now, I won't make bones over this mod, it seems pretty humerus to play as sans instead of chara. Sorry my review was too skeletal and bare-boned, though.
Spoiler:
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Captain J
 
 
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Captain J »

bonerous puns intensifies.

EDIT: also cheers for putting my addon thread's link at your thread's first page!
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Exeor
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Exeor »

Captain J wrote:bonerous puns intensifies.

EDIT: also cheers for putting my addon thread's link at your thread's first page!
Yeah, your addon is basically a must-have to play with the mod, thanks for it!

I still think that the HUD must be fixed, all gameplay videos about Sans mod that I see have the health and bones in the middle of the screen, no matter which version of Gzdoom I use.
GeminiTH
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by GeminiTH »

Maybe this should be edited for it to work with Mega Man 8 Bit Deathmatch, if it doesn't already work with it?
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Captain J
 
 
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Captain J »

welcome to the forum and if someone can working on it, i would be darned!
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Hekmatyar
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Hekmatyar »

Wish this would work with Zandro T - T
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Viscra Maelstrom
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Viscra Maelstrom »

heh. have you thought about changing the font to all lower-caps comic sans yet? :p

aside from that, does anyone feel the gaster blasters can be a bit... hard to aim at where you want to? i mean, i've had it fire at enemies that weren't in my line of sight, but hiding behind a wall. maybe it could be a bit less finicky to use? (this was with playing Goodtimesans with this mod too, so.)

lizardcommando's texture replacement-mod seems to fit the aesthetic of this mod, as well.
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Major Cooke
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Major Cooke »

Hekmatyar wrote:Wish this would work with Zandro T - T
Your patience will be rewarded. Zandronum has plans for catching up to GZDoom's latest github soon, after they finish up with v3 or whichever they're working on now. It won't be too much longer before it starts up.
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Viscra Maelstrom
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Viscra Maelstrom »

since it was posted in the other thread, there's this rotation of Sans lying around.
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Ribo Zurai
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Post by Ribo Zurai »

Viscra Maelstrom wrote:since it was posted in the other thread, there's this rotation of Sans lying around.
I don't see where I can use this. The mod is not planned to work on multiplayer.

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