they both works, just press - to shrink the hud and press =, otherwise + to expand it.CoolSkeleton95 wrote:=/-? Sorry, I'm pretty new at this. I'd assume it's either the = key or the - key, but I'd rather be sure...
[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)
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Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)
Thanks! That seems to have gotten me the proper HUD...but...er, it's having some...
(Hiding images due to size)
(Hiding images due to size)
Spoiler:
Spoiler:...issues. Dunno if this is something to do with me specifically or a glitch created by something changed for 1.35/1.351 In case you're wondering the second image is what happens when I switch 'stretch HUD for full screen' ON.
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Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)
The HUD's been pretty broken in every version of this mod I've tried, to be perfectly honest. Like, it's functional, but it's placed at odd positions every now and then.
I haven't tried this with more recent versions, but I noticed that this mod works pretty well in Heretic, provided that you don't mind swapping away from the stock weapons whenever you pick a new one up.
I haven't tried this with more recent versions, but I noticed that this mod works pretty well in Heretic, provided that you don't mind swapping away from the stock weapons whenever you pick a new one up.
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Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)
May I ask a question?
What does nabstablook do?
Also, it's completely ok if you don't want to continue on this mod (you're not even being paid which is a sad thing since this is a mod worth billions in my eyes)
I'm sure someone will come around and continue it.
What does nabstablook do?
Also, it's completely ok if you don't want to continue on this mod (you're not even being paid which is a sad thing since this is a mod worth billions in my eyes)
I'm sure someone will come around and continue it.
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Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)
I think it's just a cosmetic feature.BaronVonBats wrote:What does nabstablook do?
And speaking of Napsta, the actor lacks the -COUNTKILL flag, so it ruins the kill percentage when spawned.
It also has problems with stairs and lifts due to the +NOINTERACTION flag. Replacing the flag with -SOLID and -SHOOTABLE and giving the actor the NOINTERACTION flag when it dies (so it can go through ceilings) seems to solve it; however, this doesn't prevent Napsta to get dunked right and left.
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Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)
Fixed.Gothic wrote:I think it's just a cosmetic feature.BaronVonBats wrote:What does nabstablook do?
And speaking of Napsta, the actor lacks the -COUNTKILL flag, so it ruins the kill percentage when spawned.
It also has problems with stairs and lifts due to the +NOINTERACTION flag. Replacing the flag with -SOLID and -SHOOTABLE and giving the actor the NOINTERACTION flag when it dies (so it can go through ceilings) seems to solve it; however, this doesn't prevent Napsta to get dunked right and left.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Any plans to try fixing the HUD? It's a real nice lookin' thing but it kills me that it's in such an obtrusive spot. Especially when you pick up keys.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Someday.CoolSkeleton95 wrote:Any plans to try fixing the HUD? It's a real nice lookin' thing but it kills me that it's in such an obtrusive spot. Especially when you pick up keys.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Have you tried changing the resolution? Mine is 1024x600 and it looks like this:CoolSkeleton95 wrote:Any plans to try fixing the HUD? It's a real nice lookin' thing but it kills me that it's in such an obtrusive spot. Especially when you pick up keys.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Turn on "stretch fullscreen HUD" in your settings. It'll be under the hud setting.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
That worked! Thank you!Cryomundus wrote:Turn on "stretch fullscreen HUD" in your settings. It'll be under the hud setting.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Not for me, unfortunately. That just puts it at the very bottom of the screen with most of it out of view.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Eh, it all just depends on the resolution. The highest resolution I can run it at without the HUD looking weird is 1600x900. 1920x1080 moves it too far down and cuts off the bottom of it.CoolSkeleton95 wrote:Not for me, unfortunately. That just puts it at the very bottom of the screen with most of it out of view.
EDIT: Aaaand I just realized I forgot to thank the guy who said how to get rid of the default HUD. Thanks for that, it works wonderfully now!
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Hey, is it just me or ZDoom isn't recognizing the file as WAD? I'm probably doing something wrong but I can't find out what. It works perfectly with other WADs.
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Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
*Insert Comment about having a bad time here*
On that note, I AM GOING TO PLAY THIS THANK YOU FOR THIS .O.
On that note, I AM GOING TO PLAY THIS THANK YOU FOR THIS .O.