Click here to download.
(Recommended) Also click here to download Captain J's addon for a better experience.
Spoiler: Changelog
Spoiler: Creditsi'm so so sorry.
Spoiler: Changelog
Spoiler: Creditsi'm so so sorry.
I like the ideas. I will check out what I can do.Triple S wrote:Oh man, I want to see this get even more accurate. More attacks (circle of Gasterblasters around a target, for example), teleportation, a fatigue system (attack too much without a break and you start to move slower), and maybe having a 1 HP mode (with hitscanners firing projectiles of course).
Oh, didn't notice that. Fixed.Gothic wrote:The only bug I found is that the GasterBlaster counts as a monster, and that ruins your kill rate since you can't kill them.
Me too, but it'd be neat for a Hard Mode. Could combine it with the 1 HP bit and create a pretty neat experience.Ribo Zurai wrote:Also, most attacks have the +RIPPER flag, doing a ton of damage per tic. Though a single point of damage wouldn't be enough to do significative damage. I want sans to wreck stuff
Probably one for the indicator and then the other is the Gasterblaster itself. Speaking of, the X indicator causes bleeding when it is on monsters. Any way to prevent that?RikohZX wrote:GasterBlaster's alt fire no longer counts as a monster but the primary still does. Infact, it counts as two monsters per primary shot.
Um, probably yes. It would probably have been a good idea to test that yourself first.KiLerZolika wrote:Spooky errors.
"Script error, "sans.wad:DECORATE" line 191:
Invalid state parameter a_damageself"
Does It require the latest ZDoom dev build?
Yes, that was the best accidental feature I've ever implemented.comet1338 wrote:an interesting thing about the gaster blasters
with sv_fastweapons on, holding down primary suspends all blasters in idle until you release, making them all shoot at once
Just... hearing the sound that results from having a few dozen gaster blasters firing is absolutely incredible. Really, the best way to play this is with sv_fastweapons 1. Just being able to prime the blasters and fire all at once is worth it.Ribo Zurai wrote:Yes, that was the best accidental feature I've ever implemented.comet1338 wrote:an interesting thing about the gaster blasters
with sv_fastweapons on, holding down primary suspends all blasters in idle until you release, making them all shoot at once