Skulldash - A Fast-Paced Speedrun Arcade Mod

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Dragonfly
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Dragonfly »

Tormentor667 wrote:This looks very interesting :)
You said something similar seven years ago. :)
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Tormentor667
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Tormentor667 »

Time now to try it I guess :)
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Dragonfly
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Dragonfly »

Tormentor667 wrote:Time now to try it I guess :)
I hope you enjoy Skulldash! :)

To everyone who has posted a complaint / request / bug - I am going to release a bug-fix version and will be looking into any and all comments to try to enhance Skulldash as much as possible! Thanks for your time in reviewing the game.
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Dragonfly
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Dragonfly »

BUMP!

I am now looking for talented mappers to join in making a community expansion pack for Skulldash! Due to having the most response on Doomworld, the thread is hosted there - View Thread.

If for whatever reason you're reluctant to post on DW, you can respond here in this thread if you're interested!
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kmxexii
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by kmxexii »

crossposting from DWF - posted a review on my blog. thank you for this!
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Dragonfly
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Dragonfly »

The OFFICIAL SKULLDASH MULTIPLAYER SERVER is now live, 24/7!

To connect, use Doomseeker and ensure you have the correct version of zandronum, Development Version 3.0-alpha-151004-2012

Try to connect to the server and you should download the necessary file(s) to play. The server is European and gave myself and a few EU based testers 10 - 40 ping. I got ~15 for the most part, connecting from UK.

I will be creating a multiplayer patch over the next couple of weeks so I urge any and everyone to comment here your opinions of Skulldash when played online.

Currently, my to-do list consists of:
  • Ensure all maps have Multiplayer starts (The water station is an example of a map without...)
  • Add a level-select voting system, currently it's first picked = played.
  • Adjust time according to in-game players.
  • Consider spawning monsters when player count breaches certain values, e.g. when 2+ players are in game, spawn extra imps, when 4+ players are in game, add some revenants etc. Bespoke to each map of course.
  • Lock the tutorial map after first completion
If you have any other suggestions or things to add to this list, don't hesitate to say so!
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Tormentor667
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Tormentor667 »

Just to motivate others: I just finished and submitted my map, it's easy, it's fun, join us :)
Image
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agaures
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by agaures »

Well shit. There goes my egypt idea.
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Tormentor667
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Tormentor667 »

I was too fast I guess :P
novakiller
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by novakiller »

So, i really been enjoying this. Half way through at the given time.
It is a different way for me to play, so it took a bit of getting used to.

Anyway, the track on the "Feelin' Blue", D_BLUE, map, sounds really familiar to me, but i just can't put my mind on where.
So if someone can point me in the right direction, i would be thankful.
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Zhs2
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Zhs2 »

Metadata in the file (D_BLUE) itself:

<TRACK_NAME_01> : Metal Gear Solid 2: Substance
<TRACK_NAME_02> : Skateboarding
<TRACK_NAME_03> : Sequenced by
<TRACK_NAME_04> : ShantMan
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Dragonfly
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Dragonfly »

Thank you Zhs2 for answering quicker than me!

A lot of the music found in this game is from various other video games and has been sourced from vgmusic.com. I'm glad you're enjoying it so far! To my amazement Skulldash has been downloaded over 1000 times!
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TheMightyHeracross
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by TheMightyHeracross »

Carbine Dioxide wrote:This looks pretty dope, but can you make one for Zdoom and GZdoom?
For a second I thought this was for EDGE because of this post. :P
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Dragonfly
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod

Post by Dragonfly »

Skulldash just won a Cacoward over at Doomworld!

Thank you to everyone who helped the project become what it is today, and equally, thank you to everyone who's taken the time to download and play Skulldash!
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