You said something similar seven years ago.Tormentor667 wrote:This looks very interesting
Skulldash - A Fast-Paced Speedrun Arcade Mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
- Tormentor667
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- Joined: Wed Jul 16, 2003 3:52 am
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
Time now to try it I guess
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
I hope you enjoy Skulldash!Tormentor667 wrote:Time now to try it I guess
To everyone who has posted a complaint / request / bug - I am going to release a bug-fix version and will be looking into any and all comments to try to enhance Skulldash as much as possible! Thanks for your time in reviewing the game.
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
BUMP!
I am now looking for talented mappers to join in making a community expansion pack for Skulldash! Due to having the most response on Doomworld, the thread is hosted there - View Thread.
If for whatever reason you're reluctant to post on DW, you can respond here in this thread if you're interested!
I am now looking for talented mappers to join in making a community expansion pack for Skulldash! Due to having the most response on Doomworld, the thread is hosted there - View Thread.
If for whatever reason you're reluctant to post on DW, you can respond here in this thread if you're interested!
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
crossposting from DWF - posted a review on my blog. thank you for this!
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
The OFFICIAL SKULLDASH MULTIPLAYER SERVER is now live, 24/7!
To connect, use Doomseeker and ensure you have the correct version of zandronum, Development Version 3.0-alpha-151004-2012
Try to connect to the server and you should download the necessary file(s) to play. The server is European and gave myself and a few EU based testers 10 - 40 ping. I got ~15 for the most part, connecting from UK.
I will be creating a multiplayer patch over the next couple of weeks so I urge any and everyone to comment here your opinions of Skulldash when played online.
Currently, my to-do list consists of:
To connect, use Doomseeker and ensure you have the correct version of zandronum, Development Version 3.0-alpha-151004-2012
Try to connect to the server and you should download the necessary file(s) to play. The server is European and gave myself and a few EU based testers 10 - 40 ping. I got ~15 for the most part, connecting from UK.
I will be creating a multiplayer patch over the next couple of weeks so I urge any and everyone to comment here your opinions of Skulldash when played online.
Currently, my to-do list consists of:
- Ensure all maps have Multiplayer starts (The water station is an example of a map without...)
- Add a level-select voting system, currently it's first picked = played.
- Adjust time according to in-game players.
- Consider spawning monsters when player count breaches certain values, e.g. when 2+ players are in game, spawn extra imps, when 4+ players are in game, add some revenants etc. Bespoke to each map of course.
- Lock the tutorial map after first completion
- Tormentor667
- Posts: 13530
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
Just to motivate others: I just finished and submitted my map, it's easy, it's fun, join us
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
Well shit. There goes my egypt idea.
- Tormentor667
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
I was too fast I guess
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
So, i really been enjoying this. Half way through at the given time.
It is a different way for me to play, so it took a bit of getting used to.
Anyway, the track on the "Feelin' Blue", D_BLUE, map, sounds really familiar to me, but i just can't put my mind on where.
So if someone can point me in the right direction, i would be thankful.
It is a different way for me to play, so it took a bit of getting used to.
Anyway, the track on the "Feelin' Blue", D_BLUE, map, sounds really familiar to me, but i just can't put my mind on where.
So if someone can point me in the right direction, i would be thankful.
- Zhs2
- Posts: 1269
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- Location: Maryland, USA, but probably also in someone's mod somewhere
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Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
Metadata in the file (D_BLUE) itself:
<TRACK_NAME_01> : Metal Gear Solid 2: Substance
<TRACK_NAME_02> : Skateboarding
<TRACK_NAME_03> : Sequenced by
<TRACK_NAME_04> : ShantMan
<TRACK_NAME_01> : Metal Gear Solid 2: Substance
<TRACK_NAME_02> : Skateboarding
<TRACK_NAME_03> : Sequenced by
<TRACK_NAME_04> : ShantMan
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
Thank you Zhs2 for answering quicker than me!
A lot of the music found in this game is from various other video games and has been sourced from vgmusic.com. I'm glad you're enjoying it so far! To my amazement Skulldash has been downloaded over 1000 times!
A lot of the music found in this game is from various other video games and has been sourced from vgmusic.com. I'm glad you're enjoying it so far! To my amazement Skulldash has been downloaded over 1000 times!
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
For a second I thought this was for EDGE because of this post.Carbine Dioxide wrote:This looks pretty dope, but can you make one for Zdoom and GZdoom?
Re: Skulldash - A Fast-Paced Speedrun Arcade Mod
Skulldash just won a Cacoward over at Doomworld!
Thank you to everyone who helped the project become what it is today, and equally, thank you to everyone who's taken the time to download and play Skulldash!
Thank you to everyone who helped the project become what it is today, and equally, thank you to everyone who's taken the time to download and play Skulldash!