TiberiumSoul wrote:perhaps i could be of some assistance with the lookalike?
BLDVA1.png
BloodDevourer.zip
I remember this thing from Insanity's Requiem! I was considering getting all of those monsters for a Project MSX monster mod... and maybe a spinoff version of the Guncaster Monster Pack.
Is the XDeath the same as in Insanity's Requiem?
baddude1337 wrote:Nice! Looks like I'll be restarting my play through of Sunlust with the new monster pack! Now I just have to hope the working afternoon goes quickly...
How many of the Heretic/Hexen enemies have been added? I assume they have had their attacks tweaked too?
Never heard of Sunlust. Just looked it up. IT LOOKS SUPER AWESOME. Thanks for showing me! Now I'm playing it!
All of the Heretic enemies are added. All of the Hexen enemies except for the Lurker are added as well (it'd just be weird to have a landswimmer in the mod, as only God and Chuck Norris can do that).
Chaos Serpents have enhanced health. Korax has enhanced health, moves faster, attacks way more frequently, and does something cool when he does his Command script (hint... MINIONS!). D'Sparil has extra health in both forms and attacks way more frequently. While the others are totally untouched, some of the monsters spawn in packs of three (such as a pack of three Slaughtaurs replacing a Bruiser Baron). So, no... they don't have any tweaked attacks. The closest thing to a tweaked attack that I implemented was for Korax.
EDIT: Important note... I hadn't replaced the Phase Imp with the "DarkImp" randomspawner actor. In order to fix this, go to the actor definition of "DoomImpReplacer", find "PhaseImp", and replace it with "DarkImp". Fix will be implemented in the next release.
EDIT 2: Another important note... with the Void Dark Imp, in the Guncaster version, I had forgotten to implement Corpseblast scripts in its Death and XDeath states, and they had no ending to them (such as Goto, Stop, or Loop), so they would always jump to raise, and it would raise, and it would be invincible, and drop off of stuff, and pass through you... and all that jazz. Fix will be implemented in the next release.
EDIT 3: Incorrect frame used for Nether Dark Imp in Guncaster version, when looping for Corpseblast. Fix will be implemented in the next release.