[Steam page available] The Forestale [platformer]

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unRyker
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Re: [3D in 2D Game]Forest adventure

Post by unRyker »

This is stunning, I'll definitely check this out! What is the total time you have been working on this project?
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Alekv
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Re: [3D in 2D Game]Forest adventure

Post by Alekv »

Thank you. The game began to develop around 2015. Seriously engaged in the development about the last 3-4 months. thanks to the publisher that I was inspired to the continued development of
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Alekv
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Re: [3D in 2D Game]Forest adventure

Post by Alekv »

New level style, waterfall, trees, grass have animated
Image
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Alekv
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Re: [3D in 2D Game]Forest adventure

Post by Alekv »

Very soon publish a demo version, which will include one game level and the level of the business.
The game will be at the level of training.
In the meantime, the new screens, help window and menus. With the trouble menu, very low resolution buttons in game :(
Screen in ps:
Image

For translation thanks to the good people from the forum iddqd.ru ChaingunPredator and Korshun :)
Spoiler:
Last edited by Alekv on Wed Dec 21, 2016 3:36 pm, edited 1 time in total.
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Tormentor667
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Re: [3D in 2D Game]Forest adventure

Post by Tormentor667 »

This is so fucking impressive :)
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Alekv
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Re: [3D in 2D Game]Forest adventure

Post by Alekv »

Tormentor667 wrote:This is so fucking impressive :)
Thanks :)

I began to make loans. And my question is, if all I'm doing right? I should perhaps something else to add?
(clickable)
Image
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Alekv
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Re: Forest adventure [DEMO]

Post by Alekv »

now aviable demo version game.
in first topic
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Alekv
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Re: Forest adventure [DEMO aviable]

Post by Alekv »

Have you ever write's who played..
Do you like this game?
any bugs found?
Wishes are?
_mental_
 
 
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Re: Forest adventure [DEMO aviable]

Post by _mental_ »

I played a bit, died three times in the same place after collecting 100 carots and gave up. I'll try again later.
Played on macOS using latest GZDoom and edited IWADINFO so it's not quite correct to report any issues.
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Alekv
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Re: Forest adventure [DEMO aviable]

Post by Alekv »

_mental_ wrote:I played a bit, died three times in the same place after collecting 100 carots and gave up. I'll try again later.
Played on macOS using latest GZDoom and edited IWADINFO so it's not quite correct to report any issues.
Thanks for the reply. And you can write where you lose 3 times? I try to make the first light levels.

At the expense of macOS, I did not think that someone will run the game on it.
I except windows OS could not see anything and I can not compile for OS other than winows = (



Another would be that the mouse worked on the menu, but GZDoom so does not do.
If i turn on my mouse on the menu, it will work in the game, too =(

Also playing level in the future will be deprived of the quest about 100 carrots
Because adventure game is more than a quest for the job .. my idea was like training, but I failed.

All just waiting for comments, suggestions, bugs.
Soon a demo version of I go to Steam in GREENLIGHT. :)
Gez
 
 
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Re: Forest adventure [DEMO aviable]

Post by Gez »

I tried the demo.

On the plus side, it's all very cute and an impressive work getting GZDoom.

On the down side, I think it suffers from Doom's movements. They're too finicky for platforming. Stuff like jumping on the logs was very frustrating to get right. I'd really recommend changing player movements to make it more suited to platforming.
Also you need to replace the DBIGFONT.
_mental_
 
 
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Re: Forest adventure [DEMO aviable]

Post by _mental_ »

Alekv wrote:And you can write where you lose 3 times? I try to make the first light levels.
It was this jump. Actually it's not so hard but it quite easy to die here.
hard_jump.jpg
Alekv wrote:At the expense of macOS, I did not think that someone will run the game on it.
I ran on macOS without any problem. I assume the same for Linux too.
adv_macos_.jpg
Probably I would add this demo (and even full game in the future) as IWAD to GZDoom, so people can play it on platforms other than Windows. However this requires:
  • Distinguishable filename because LandTest.pk3 isn't suitable
    It must lower case and a bit more descriptive, something like forestadventuredemo.pk3
  • Better detection because one ADVINFO filename isn't enough IMHO
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Alekv
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Re: Forest adventure [DEMO aviable]

Post by Alekv »

Gez wrote:I tried the demo.

On the plus side, it's all very cute and an impressive work getting GZDoom.

On the down side, I think it suffers from Doom's movements. They're too finicky for platforming. Stuff like jumping on the logs was very frustrating to get right. I'd really recommend changing player movements to make it more suited to platforming.
Also you need to replace the DBIGFONT.
Thanks!

"replace the DBIGFONT"
He did somewhere used?

_mental_ wrote:
Alekv wrote:And you can write where you lose 3 times? I try to make the first light levels.
It was this jump. Actually it's not so hard but it quite easy to die here.
hard_jump.jpg
Alekv wrote:At the expense of macOS, I did not think that someone will run the game on it.
I ran on macOS without any problem. I assume the same for Linux too.
adv_macos_.jpg
Probably I would add this demo (and even full game in the future) as IWAD to GZDoom, so people can play it on platforms other than Windows. However this requires:
  • Distinguishable filename because LandTest.pk3 isn't suitable
    It must lower case and a bit more descriptive, something like forestadventuredemo.pk3
  • Better detection because one ADVINFO filename isn't enough IMHO
Thanks!

The game is not designed for other versions gzdoom port. =(
Because not possible properly lock the mouse in game.
axis joystick causes a bug like this(clikable animation):
Image
cl_capFPS should be disabled by default, and so on..
And such bugs anywhere. Not to mention the fact that in recent versions gzdoom something wrong with renderstyle.



New video, the passage of the demo level:
Gez
 
 
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Re: Forest adventure [DEMO aviable]

Post by Gez »

Alekv wrote:"replace the DBIGFONT"
He did somewhere used?
Yes, on menu titles. Like there:

Image
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Agentbromsnor
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Re: Forest adventure [DEMO aviable]

Post by Agentbromsnor »

Just played it for a bit. It was a pleasant experience overall, though I did encounter a few oddities.

In some cases I was able to move right when I was pressing the left strafe key, and vice versa. It feels like the game can't keep up with the player's input under some circumstances, which is something you might want to look into. It's not anything really game-breaking and it usually happens when I was pressing the buttons in quick succession, but I thought I would mention it regardless.

I will see if I can think of more constructive commentary later today.

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