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Welcome METRO 2034, glorious post-apocalpyse adventure! In game you play Hunter, great ranger of metro of Moskva! Is shooter, lots of shooting action and quality cinema! Is base on author of best book Dmitri Glukovsky!
The year 2034, world is over. Last survivors live in the Moscow metro. Brown had been killed but Artem Sebastopol station fights against new threats. They rely on the supply of arms that suddenly interrupted! To solve the mystery and return any materials sent to a small group.
Has include the many features!
-The three-dimension engine advance the technology!
-Scene of story can skip!
-Can shoot to the new enemy of weapons!
-Adventure with friends!
-Improve the version 2015!
-Stand by self!
Spoiler: What is this, actually?
Metro 2034 is a loose parody game of Dmitry Glukhovsky's book of the same name, originally made as a joke gift for a friend in late 2013. It's actually based on the Wikipedia page of the book- I think my friend was reading it at the time, but I've never read it. It was hacked together quickly and the overall quality reflects it. For that reason, I never bothered releasing it on this site. Recently, I decided to clean up and rerelease some of my works, and Metro 2034 was the first on the list. I didn't do much to the map design, but I've prettied things up, cleaned up the files, rescored the soundtrack, improved the launcher, and updated the included Freedoom and GZDoom.
A mod-only version is now available. It requires a recent version of GZDoom (I've tested with 2.0.05)- there are lots of 3D models and it will look horrible in ZDoom. I've fixed a few bugs with DOOM 2, but it's still meant to run with Freedoom and will look and sound a lot better with the freedoom2 IWAD.
The lite version is now complete and ready to download. I'm actually very happy with this conversion. It's under 4MB, a tenth of the size of the full version, but retains almost the entire experience. The biggest change is the soundtrack, which has been replaced with an all-MIDI score. I've compressed some of the sounds, removed some textures, reduced the quality of others, and done a general cleanup of the PK3 to further bring the size down. I was worried I'd have to drop some or all of the models, but they turned out to be small enough to keep, even with only a few textures resized.