DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby Thedarkcube » Sun Jul 01, 2018 11:41 pm

Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby 0mrcynic0 » Mon Jul 02, 2018 2:23 am

Thedarkcube wrote:Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos


Do you really have to double-post? Maybe if you PM'ed the thread starter he may give you a direct answer.
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby Thedarkcube » Tue Jul 03, 2018 2:24 am

0mrcynic0 wrote:
Thedarkcube wrote:Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos


Do you really have to double-post? Maybe if you PM'ed the thread starter he may give you a direct answer.

It was a accident when I was trying to edit my post...sorry
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby Alando1 » Wed Jul 18, 2018 4:26 pm

@drfrag - I'm glad you've enjoyed it :)

@Thedarkcube - I don't have a stand alone wad that would be like a monster randomizer, however, the wad that contains the enemies are within the pk3 file. If you wanted to extract that wad file and create a randomized monster spawner for it, you can do so if you'd like :)

-Alando1
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby drfrag » Thu Jul 19, 2018 2:03 pm

Yeah, superb stuff. Also I like the weapons mod a lot. BTW i meant better than BD that was a typo, even when i maintain my own Brutal thing version. :)
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby Thedarkcube » Sun Jul 29, 2018 12:02 pm

Alando1 wrote:@drfrag - I'm glad you've enjoyed it :)

@Thedarkcube - I don't have a stand alone wad that would be like a monster randomizer, however, the wad that contains the enemies are within the pk3 file. If you wanted to extract that wad file and create a randomized monster spawner for it, you can do so if you'd like :)

-Alando1

I don't know how to do it. I'm playing doom on mobile since I don't actually have a pc so I don't even know if it is possible to extract a wad through my phone
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby DoomCATO » Thu Jun 27, 2019 1:32 am

Is there a "Map Only" version for this. Cause I'm trying to run some mods like Project Brutality but there are some bugs with the monsters.
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby Drake Raider » Sat Jun 29, 2019 12:29 pm

I'm in support of the map only query. I might poke around and see if it's possible to make myself, but if they're integrated too tightly, I don't want to spoil things for myself either.
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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

Postby Alando1 » Wed Jul 17, 2019 4:55 pm

@DoomCATO & Drake Raider - Hi guys. There isn't a map only version of the DOOM Tribute Project, however, I understand why you are concerned. Lately, YouTuber Zdenda1990 has been playing the wad and many are curious if it is compatible with Brutal Doom or any other weapon/enemy wads. The thing is, if you wanted to play with a custom weapons mod, you technically can. What you would have to do, though, is remove the weapons wad in the doomtrib.pk3. After doing so, you'll be able to play with any weapon wad. For Brutal Doom or an enemy replacement mod, this is a different story... I have a bunch of custom enemies within each of the levels and it would be a gargantuan task to re-edit each and every level just so it can be compatible with Brutal Doom. I do not see myself making an alternate version of the DOOM Tribute Project anytime soon. My schedule these days have been quite busy. I do hope you can still enjoy the DOOM Tribute Project even though it might be limited with mod compatibility.

Thank you.

-Alando1
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