Varia Doom Visor

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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User avatar
torridgristle
Posts: 684
Joined: Fri Aug 23, 2013 9:34 am

Re: Varia Doom Visor

Post by torridgristle »

LanHikariDS wrote:The HUD looks best if you set Force Video Mode to 4:3 in ZDoom's Video settings.
Your game is stretched to Hell and back.

Here's what Doom is supposed to look like at 16:9.
Image

Here's what your mod is made for.
Image

You're even demonstrating them in 16:9 aspect ratios, just make the HUD for 16:9 instead of stretching the whole render.
LanHikariDS wrote:As I said in the OP, go into Options>Set Video Mode>Force Aspect Ratio and set it to 4:3
That is not a solution at all.
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JimpArgon
Posts: 470
Joined: Mon Jul 04, 2016 9:03 pm
Location: Florida

Re: Varia Doom Visor

Post by JimpArgon »

Ya to be honest, I wasn't going to change my aspect ratio for a hud...

O well.
User avatar
LanHikariDS
Posts: 179
Joined: Tue Aug 04, 2015 11:30 pm
Location: Playing in the snow

Re: Varia Doom Visor

Post by LanHikariDS »

torridgristle wrote:
LanHikariDS wrote:The HUD looks best if you set Force Video Mode to 4:3 in ZDoom's Video settings.
Your game is stretched to Hell and back.

Here's what Doom is supposed to look like at 16:9.
Image

Here's what your mod is made for.
Image

You're even demonstrating them in 16:9 aspect ratios, just make the HUD for 16:9 instead of stretching the whole render.
LanHikariDS wrote:As I said in the OP, go into Options>Set Video Mode>Force Aspect Ratio and set it to 4:3
That is not a solution at all.
I know what Doom is supposed to look like at 16:9. I'm just not as bothered by the stretch as everyone else seems to be. Plus, I made it from a 4:3 screenshot from the original Metroid Prime, and essentially just slapped it onto the original Doomvisor. I'll work on it, though. I'll need to redraw some things. Originally, I made it so that it wouldn't be cut off for people who only have 4:3 screens, but now that I'm better with ZDoom, I can make it work

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