DoomCraft wrote:I've only tested this with my Brutal Doom Sub-Mod (no hate please... thanks), but I must say, the fullscreen HUD looks rather familia...
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// The Fullscreen HUD is a variant on wwhud-doom64-v2 with ammo icons added.
Oh, never mind.
So I went on, and kept on playing the mod. The HUD with the sounds reminds me of Metroid for some odd reason. One thing that really bothered me with the WW-Doomnukem HUD is the fact that the ammo is set to 99 if it's higher that that number.
Other than that, it's a good HUD. I just got a small bug playing this with my little addon for BD (it's not that big), but everything else looks pretty good in my opinion!
EDIT: OK just curious, but why is there a Brutal Doom punching sprite left in the HUD mod's Sprites folder? (it's LOADFIST.png)
No hate here. I enjoy Brutal Doom, even if everyone does hate the creator. It was actually because of Brutal Doom that I found something I forgot to change and patched.
I didn't touch the Fullscreen HUD, that's from the original Doomvisor. If I knew more about what I was doing, I'd have the fullscreen HUD be the same as what's shown in the screenshot, but I don't, so I can't.
Metroid, you say? Gee, I wonder about that...
As for the 99 cap, again, if I knew what I was doing, I'd fix that
A bug? Please, do tell.
As far as that fist goes, I'm aware that it's there, it was in the original Doomvisor, and I'm not sure about it myself, so I just kinda left it there. It wasn't hurting anything, so screw it.