Please don't make posts like this. We have users from lots of places around the world, and yes, some of them have difficulty with English sometimes, but they're trying, and that's what matters. Threatening violence doesn't help them learn.Oberron wrote:Erm, where are you from? Don't tell me if you are from the Eastern Europe or I'll slap you hard.
Head Hunter.v6 - Rebalancing and TNT
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Head Hunter.v3b - meet new hero!
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Re: Head Hunter.v3b - meet new hero!
Oops, my mistake. This was my thought that was where the heck did he came from.
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Re: Head Hunter.v3b - meet new hero!
that's hardly releveant to the topic
this is though:
the higher tier weapons feel really underwhelming
and an open letter to all bfg replacements:
don't have self damage, do have wide area coverage
this is though:
the higher tier weapons feel really underwhelming
and an open letter to all bfg replacements:
don't have self damage, do have wide area coverage
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Re: Head Hunter.v3b - meet new hero!
I agree.comet1337 wrote: the higher tier weapons feel really underwhelming
and an open letter to all bfg replacements:
don't have self damage, do have wide area coverage
I'm wondering what this mod is supposed to be about, I mean besides being run n' gun which alot of mods are geared towards in order to not change it to a cover shooter. Whats the mods tagline and design philosophy for weapon types or balancing? Having to switch them around regularly is one balancing aspect, but higher tier I'm not seeing the theme or how you balance it.
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Re: Head Hunter.v3b - meet new hero!
I'm from Ukraine. And i know that my English is very bad. Sorry =(Oberron wrote:Erm, where are you from? Don't tell me if you are from the Eastern Europe or I'll slap you hard.
The 6 weapon slot usefull against large hords of enemies (You can check that on Sunder first map with horde of imps). 7 slot usefull for killing very strong enemies, like Arch-viles or even bosses. But i also agree that 7 slot useless in situations, where BFG solve all problems, and i have some ideas how to fix it.TheUnbeholden wrote:I'm wondering what this mod is supposed to be about, I mean besides being run n' gun which alot of mods are geared towards in order to not change it to a cover shooter. Whats the mods tagline and design philosophy for weapon types or balancing? Having to switch them around regularly is one balancing aspect, but higher tier I'm not seeing the theme or how you balance it.
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Re: Head Hunter.v3b - meet new hero!
Aha..."You gotta do better than that." Try the sounds I added on the post that I accidently told you that where the heck were you from.
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Re: Head Hunter.v3b - meet new hero!
Thank you a lot, but... I want to try to make player sounds with my own voice (Editet, of course). If it doesn't work out, i'll find some sounds somewhere else.Oberron wrote:Aha..."You gotta do better than that." Try the sounds I added on the post that I accidently told you that where the heck were you from.
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Re: Head Hunter.v4 - barrels of fun
Updated again:
-Added Quad-shotgun that rarely replaces SSG.
-Now you can load 1 shell in sawed-off, if only 1 barrel was shooted. The same thing with QSG.
-Now you can see how many shells left in sawed-off/QSG.
-Changed leg sprites again. I don't like that black BD boot.
-Added Quad-shotgun that rarely replaces SSG.
-Now you can load 1 shell in sawed-off, if only 1 barrel was shooted. The same thing with QSG.
-Now you can see how many shells left in sawed-off/QSG.
-Changed leg sprites again. I don't like that black BD boot.
Last edited by TheSkyBug on Sun Aug 09, 2015 4:00 am, edited 1 time in total.
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Re: Head Hunter.v4 - barrels of fun
(slightly off-topic) Oh, and how old are you? You asked me that you are in Ukraine, so: I had some decent sounds for you, so uhh, I'm going to add some more via Mediafire.
Skill level GFX:
Skill level GFX:
You do not have the required permissions to view the files attached to this post.
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Re: Head Hunter.v4 - barrels of fun
Those text graphics could seriously do with some Kerning
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Re: Head Hunter.v4 - barrels of fun
Oberron wrote:What?
click it and read it, would you mind.Mikk- wrote:Kerning
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Re: Head Hunter.v4 - barrels of fun
I have only four skill levels (as of now).
Here is another:
Here is another:
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Last edited by Oberron on Sun Aug 09, 2015 6:15 am, edited 1 time in total.
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Re: Head Hunter.v4 - barrels of fun
You'll laugh, but i'm only 15 years old.Oberron wrote:(slightly off-topic) Oh, and how old are you? You asked me that you are in Ukraine, so: I had some decent sounds for you, so uhh, I'm going to add some more via Mediafire.
Skill level GFX:
And thanks again, but i really want to make myself all i can. If i need help, i will ask.
Anyway, new update:
-Improved sawed-off and QSG "two barrel system". Now it works much better.
-Added secondary fire mode for 6 slot. It shoots like more powerfull plasmagun, but very fast can eat your ammo. The same thing i want to make with 7 slot - add fire mode with large area cover.
-Player now explode on XDeath, dealing strong damage. Mostly a coop feature, but can be used fr fun in singleplayer.
-Now QSG sprites are above on the screen.
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Re: Head Hunter.v4a - barrels of fun
I'll try this out later today,SkyBug.It doesn't matter how old you are, you show some talent.Best of luck on this and future projects! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)