
-Alando1
Merry Christmas to you and all the guys who's supporting you. Looking forward for the wad, waiting for the reléase.Alando1 wrote:Hey guys, just wanted to wish all of you a Happy Holiday![]()
Thank you all again for your support of TOTLM4. I'll be working on it during the holiday.
-Alando1
Looking forward to it; I really enjoyed Temple of the Lizardman 3!Alando1 wrote:Hey guys, hope all of you had a wonderful holiday and a Happy New Year. Just a quick update - Beta 1.5 is near completion. I have a few more things to do and then it'll be ready for testing. Please note that I will be in the process of moving in the next 2 or 3 weeks. If anyone has any questions or concerns about the project, I will try and get back to you at my earliest convenience.
Thank you all for your support and hopefully we will get this thing done by March or April!
-Alando1
Will some of the classes have different melee speeds, weapon firing rates, accuracy and reload times?Alando1 wrote:Hey guys, sorry I haven't been on in a while. Fortunately, through the busy schedule I endured for the past few weeks, I managed to fix the PDA problem I had been having. Since this issue has been fixed, everything should be back on course with the project. I do want to point out that I, too, added two more secret levels for extended game play.
The next set of things I'll be working on:
- Use Axe Blood for the knife
- Give each player class their own unique melee attack sequence. (Some will punch, some will kick, etc.)
- Incorporate story based cut-scenes
- Incorporating voice acted SFX
Hopefully I can accomplish all this.
I'm working on Beta 1.5 and I hope to complete it in the next couple of weeks.
I know this is a late message but... HAPPY 23rd BIRTHDAY DOOM!
-Alando1
Mainly the melee attacks will be different based on player class. For example, the player class "Charlie" will have the more powerful melee attack, however, it will be a bit slow since the character will be exerting themselves more when performing the attack. Another example, one with a faster melee attack, the player class "Diana." This class will have a faster melee attack while not doing as much damage as Charlie's. Overall, each player class, too, will have their own fighting style. I may incorporate a unique melee take-down system like in DOOM 4, however, I don't feel confident enough to do anything super fancy.PinkyDemon wrote: Will some of the classes have different melee speeds, weapon firing rates, accuracy and reload times?
Hi Goufpilot118,Goufpilot118 wrote:Glad to hear the move went well, now I have two last questions about TOTLM4, will it be longer than TOTLM3 and will the friendly Lizards from TOTLM2 return?