
UAC Vinur Prime Research Base - REDUX
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Ok, I don't mean motion blur. It was the mapping and music that I'd want in there. Light stripes, industrial metal... sure, Vinur Prime has some of that, but future levels could use a little more of that stuff. 

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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
HEAVY BREATHING
going to go play this right now
going to go play this right now
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- Posts: 24
- Joined: Thu Apr 14, 2016 7:54 pm
Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
I tried to play it, but nothing happened.
I'm using ZDL, the source port is zdoom-2.8.1
do you know what might be causing this? I have been waiting for this for so long.
I'm using ZDL, the source port is zdoom-2.8.1
do you know what might be causing this? I have been waiting for this for so long.
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- Posts: 2059
- Joined: Tue Jan 13, 2009 4:13 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Somewhere in the future
Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
This is very strange, since this is vanilla, you just have to add it as pwad in ZDL, select Doom 2 and go.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
I play this with Hunters Moon, its awesome and giant
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Heh i was making this map thinking in be compatible with Hunter's Moon, however the difficulty changes alot due to i use only vanilla content besides textures, that Teleport Section moment is very hardcore with HM.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Zanieon, are you just making maps or mods too?
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Eh both, this one is just the first of a series of vanilla maps i pretend release and about mods, Hunter's Moon is both, a gameplay mod and a TC.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
do you know how to make smooth reloading animations?
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Yes, it seems i playing Alien Shooter, aliens and more aliens, until i close the teleportersHeh i was making this map thinking in be compatible with Hunter's Moon, however the difficulty changes alot due to i use only vanilla content besides textures, that Teleport Section moment is very hardcore with HM.
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- Posts: 2059
- Joined: Tue Jan 13, 2009 4:13 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Somewhere in the future
Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Bumping this to say that i will resume finishing this map completely now to then get Main UAC Hangar done to i go back to work on HM.
This is where i stopped few months ago, now basically i have to make few changes inside the base, remove that cyberdemon and Mastermind and put them outside, place few other monsters to say that with the player unlocking the entire facility some monsters started to go outside of it, thinking in what boss i could put there and of course, make Syneon City in the end of the road as the true exit:


This is where i stopped few months ago, now basically i have to make few changes inside the base, remove that cyberdemon and Mastermind and put them outside, place few other monsters to say that with the player unlocking the entire facility some monsters started to go outside of it, thinking in what boss i could put there and of course, make Syneon City in the end of the road as the true exit:


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- Posts: 684
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- Location: Earth-shaking Chile
Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
MA-MA-MA-MA-MASSiVE STAGE!!!
This is only one map?
This is only one map?
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- Posts: 2059
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Yeah, it's a single map i made to test my skills with oldschool style of mapping, using only UDMF resources like slopes, 3D Floors and light ACS.
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
HOLY SHIT!!!Zanieon wrote:Yeah, it's a single map i made to test my skills with oldschool style of mapping, using only UDMF resources like slopes, 3D Floors and light ACS.

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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)
Holy shit & 1/2!!!


