MoneyDoom v15.9 - reload reload never changes
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: MoneyDoom V14.7 - gameplay mod
Man, this mod is just badass. But maybe the number of ammo in weapon (for example Pistol) should have their ammo descending, instead of staying number, don't you think? Also, i can test EVERYTHIG for EVERYONE (i'm no hacker, i'm just 13 years old kid from Czech Republic, who likes old school games n' mods. Don't worry, i will not send them to anyone, just will tell my opinion n' stuff).
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom V14.7 - gameplay mod
thanks dude, next version coming soon, maybe I can do something about thisQuakedoomNukem Cz wrote:Man, this mod is just badass. But maybe the number of ammo in weapon (for example Pistol) should have their ammo descending, instead of staying number, don't you think? Also, i can test EVERYTHIG for EVERYONE (i'm no hacker, i'm just 13 years old kid from Czech Republic, who likes old school games n' mods. Don't worry, i will not send them to anyone, just will tell my opinion n' stuff).
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom V14.9 - gameplay mod
version 14.9 includes a new shotgun
coming soon some other weapons
play it please?
coming soon some other weapons
play it please?
-
Skelegant
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: MoneyDoom V15 - gameplay mod
I like it
Reminds me of some of my own projects.
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom V15 - gameplay mod
thank youmazmon wrote:I like itReminds me of some of my own projects.
I'm searching some resources and stuff for now
-
Skelegant
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: MoneyDoom V15 - gameplay mod
You can use the heavy carbine I made if you like http://www.realm667.com/media/kunena/at ... bine-2.zip
(I'm trying to upload it to r667 but it's taking forever lol)
(I'm trying to upload it to r667 but it's taking forever lol)
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom V15 - gameplay mod
awesome, I want it, thanksmazmon wrote:You can use the heavy carbine I made if you like http://www.realm667.com/media/kunena/at ... bine-2.zip
(I'm trying to upload it to r667 but it's taking forever lol)
pretty cool!
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom Reboot - [UPDATED Jan 24 2016]
new version is much more simple but got new weapons, better gameplay, and it fix bugs
the old lost souls are back because the pain elementals are everywhere
a mode with the classic doom weapons, walk speed is there, and the old versions
the old lost souls are back because the pain elementals are everywhere
a mode with the classic doom weapons, walk speed is there, and the old versions
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom Reboot - [Jan 31 2016]
old updates
weapons don't restart, classic fist, classic monsters
what still on it? well the new chaingun, the store, the money and the zombie rifle
its very fun to get back to the original survival gameplay of doom but its hard as fu%$
even with the classic monsters and no reload, believe me, play doom without saves is crazy
Spoiler:(Super Classic Mode!)
weapons don't restart, classic fist, classic monsters
what still on it? well the new chaingun, the store, the money and the zombie rifle
its very fun to get back to the original survival gameplay of doom but its hard as fu%$
even with the classic monsters and no reload, believe me, play doom without saves is crazy
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom Reboot V12 - [Feb 16 2016]
new update adds the silenced pistol
new animation for the super shotgun
the last updates added
dual pistols
better random spawn for items and monsters (still hard)
reload animations for all the default guns in moneydoom reboot
melee attack for the combat shotgun
oh and the combat shotgun is back
enjoy
new animation for the super shotgun
the last updates added
dual pistols
better random spawn for items and monsters (still hard)
reload animations for all the default guns in moneydoom reboot
melee attack for the combat shotgun
oh and the combat shotgun is back
enjoy
-
Crudux Cruo
- Posts: 1171
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: MoneyDoom - gameplay mod
So just in a nutshell i'd start from scratch and go through each weapon to make them different, play through it a little, and give it a gameplay overhaul. The concepts behind the mod and some of the weapon ideas are great, but it just is pretty unpolished and clunky right now. looking forward to further updates, this has some definite potential.
also, love the monster replacements. keep it just as it is.
also, love the monster replacements. keep it just as it is.
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom - gameplay mod
I will keep the enemies, thanks for playing, well I don't have the stuff I need to do the next update yet, so I recommend playing the classic monsters version of my mod, the gameplay is much more stable in this version, you don't need to reload the guns, and the classic enemies and powerups are there, in exception of the light googles.Crudux Cruo wrote:So just in a nutshell i'd start from scratch and go through each weapon to make them different, play through it a little, and give it a gameplay overhaul. The concepts behind the mod and some of the weapon ideas are great, but it just is pretty unpolished and clunky right now. looking forward to further updates, this has some definite potential.
also, love the monster replacements. keep it just as it is.
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom V15 - gameplay mod
new version adds this stuff, the new supershotgun works better on moneydoom Classic monsters
sniper zombie
new animation for the sniper
new animation for the the super shotgun
double chaingun
new animation for the shotgun
sniper zombie
new animation for the sniper
new animation for the the super shotgun
double chaingun
new animation for the shotgun
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom - new weapon Reload-Shotgun (03/22/2016)
the new version have a new supershotgun animation, more classic than the last one
if you liked the last one, there is a advanced version of the old ssg on the button super shotgun + altfire
and auto pickable money, I know the money is gone for now but soon I will bring some more new ideas
if you liked the last one, there is a advanced version of the old ssg on the button super shotgun + altfire
and auto pickable money, I know the money is gone for now but soon I will bring some more new ideas
-
doony
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: MoneyDoom - new weapon! (03/25/2016)
soulcube updated and also added altfire
new weapon, the walking azazel
new weapon, the walking azazel