MoneyDoom v15.9 - reload reload never changes

Projects that alter game functions but do not include new maps belong here.
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User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V6 DELUXE EDITION !

Post by doony »

hey everypony, I get back the original pistol, added some cool stuff, also it is compatible with gzdoom builder, have fun !
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V6.4 - better shield and animations

Post by doony »

new version have a better animation for shotgun, doom 3 shotgun and plasmagun
melee attack for apotheosis, quad barrel shotgun and plasmagun
enjoy
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V7 - fatal score edition !

Post by doony »

less bugs, new animations and a new item
the death metal backpack, enjoy
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V8.1 - $uper $pecial Edition !

Post by doony »

casual mode updated,
new weapon added,
the endless shotgun is now available in doomstore

8.2
endless shotgun bug fixed
durbdoogle
Posts: 111
Joined: Wed Jul 22, 2015 10:40 pm

Re: MoneyDoom V8.2 - $uper $pecial Edition !

Post by durbdoogle »

doony wrote:casual mode updated,
new weapon added,
the endless shotgun is now available in doomstore

8.2
endless shotgun bug fixed
Looks like you're improving. I like how you made the warp zone it's own episode now :)
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V8.2 - $uper $pecial Edition !

Post by doony »

durbdoogle wrote:
doony wrote:casual mode updated,
new weapon added,
the endless shotgun is now available in doomstore

8.2
endless shotgun bug fixed
Looks like you're improving. I like how you made the warp zone it's own episode now :)
thanks a lot, V9 will have a lot new stuff
once again thank you very much for playing MoneyDoom
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V9.7 - mega deluxe 9000 edition

Post by doony »

big guns come with less ammo
save crystal replaces the light googles
now doomgirl also does weird sounds while jumping like doomguy
enjoy !
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V10.8 - mega deluxe 9000XL edition!

Post by doony »

better looking for the doomstore
fixed some bugs
coffee idle animation added to the doomstore :3

(10.9)
minor changes
oh and now endless shotgun is a bit more expensive
enjoy

(11)
death metal backpack is much more awesome now
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V12 - shotgun of the year edition!

Post by doony »

smooth combat shotgun animation
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TheUnbeholden
Posts: 115
Joined: Sat Jan 22, 2011 5:12 am

Re: MoneyDoom - news, more info later

Post by TheUnbeholden »

How much is the DLC?
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom - news, more info later

Post by doony »

TheUnbeholden wrote:How much is the DLC?
free, I can't sell a doom mod, its id software property :3
and I know you know that, thanks for the comment anyways
its on v12, soon the 2d sprites will come back
Ribo Zurai
Posts: 878
Joined: Fri Jul 03, 2009 1:47 pm

Re: MoneyDoom - news, more info later

Post by Ribo Zurai »

TheUnbeholden wrote:How much is the DLC?
Probably not as much as the season pass.
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom - news, more info later

Post by doony »

Ribo Zurai wrote:
TheUnbeholden wrote:How much is the DLC?
Probably not as much as the season pass.
ROFL very funny, right in the moment I failed with my project I get a comment
I don't feel bad at all :blergh:

(edit)
I was planing adding 3d weapons, not anymore, not for now
Last edited by doony on Wed Dec 09, 2015 9:40 pm, edited 1 time in total.
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V13.7 - powered by intensifies

Post by doony »

whats is new in V14?
Spoiler:
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod

Re: MoneyDoom V14.7 - gameplay mod

Post by doony »

hey everyone, new version with a lot new stuff

+new enemie mawl
+new weapon groovy shotgun
+new look for the old coachgun
+new reload animation for the pistol
+now you can buy save crystals in the doomstore
+new shot animation for all the shotguns

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