[WIP] Classic Arcade!

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eyesoftheworld94
Posts: 99
Joined: Thu Nov 12, 2015 10:52 pm

Re: [WIP] Classic Arcade!

Post by eyesoftheworld94 »

This is extremely cool!
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ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: [WIP] Classic Arcade!

Post by ibm5155 »

Nice idea, the weapon wiggle could be done (use some sin or cos acs).
I think there's no way to bright the map when the player fires, but,at least, you can use dynamic lights when the player is firing ;P
Still a nice job, with more changes and it can looks like a 100% doom clone
EDIT: Graf, what about a shader filter that emulates crt? so that arcade monitor is going insane D:
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The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [WIP] Classic Arcade!

Post by The Zombie Killer »

Heh, there's still interest in this thing? Maybe I'll work on it again soon.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [WIP] Classic Arcade!

Post by DOOMERO-21 »

The Zombie Killer wrote:Heh, there's still interest in this thing? Maybe I'll work on it again soon.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.
Yes, i still have that mod, the weapons bob is a mix of decorate and acs, the marine when is walking call a script and this script give an inventory to the weapon actor and this make the weapon bob.
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Trusty McLegit
Posts: 264
Joined: Sun Feb 07, 2016 8:42 pm

Re: [WIP] Classic Arcade!

Post by Trusty McLegit »

Just to confirm, yes there is still interest in this thing! :D
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BFG
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Re: [WIP] Classic Arcade!

Post by BFG »

suggestion: please make a new SS Nazi instead of using the one in Doom 2, the original acted a little different, had idle sprites and different sounds. The american voice and Doom chaingun sound takes you out of the Wolf mood.
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enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: [WIP] Classic Arcade!

Post by enderkevin13 »

Just found this, and it looks impressive!

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