[WIP] Classic Arcade!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Classic Arcade!
This is extremely cool!
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Re: [WIP] Classic Arcade!
Nice idea, the weapon wiggle could be done (use some sin or cos acs).
I think there's no way to bright the map when the player fires, but,at least, you can use dynamic lights when the player is firing ;P
Still a nice job, with more changes and it can looks like a 100% doom clone
EDIT: Graf, what about a shader filter that emulates crt? so that arcade monitor is going insane D:
I think there's no way to bright the map when the player fires, but,at least, you can use dynamic lights when the player is firing ;P
Still a nice job, with more changes and it can looks like a 100% doom clone
EDIT: Graf, what about a shader filter that emulates crt? so that arcade monitor is going insane D:
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Re: [WIP] Classic Arcade!
Heh, there's still interest in this thing? Maybe I'll work on it again soon.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.
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Re: [WIP] Classic Arcade!
Yes, i still have that mod, the weapons bob is a mix of decorate and acs, the marine when is walking call a script and this script give an inventory to the weapon actor and this make the weapon bob.The Zombie Killer wrote:Heh, there's still interest in this thing? Maybe I'll work on it again soon.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.
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Re: [WIP] Classic Arcade!
Just to confirm, yes there is still interest in this thing!
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Re: [WIP] Classic Arcade!
suggestion: please make a new SS Nazi instead of using the one in Doom 2, the original acted a little different, had idle sprites and different sounds. The american voice and Doom chaingun sound takes you out of the Wolf mood.
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Re: [WIP] Classic Arcade!
Just found this, and it looks impressive!