-It's missing glew-1.10.0 (not included from tutorial since it's a zdoom tutorial not gzdoom)
about the glew library, is that one? "lib/Release/Win32/glew32.lib" because there's the release and release mx folder, also, include glew32.lib or glew32s.lib?
ok next step was that I'm missing the libgcc_s_sjlj-1.dll file for running GLOOME.exe...
but it compiled over Visual Studio 2013

edit: Found a generic dll over the internet and it's now working

Sugestion: Autoload lights.pk3 since it'll not be more vanilla doom look...
and for people who want to play it with nice midi here're two sugestions:
-Coolsoft Virtual Midi Synth: it's a virtual synthetizer that loads .sf2 file, it's like timidity, but it works for everywhere (windows media player,...)
-YMF262 SYNTH EMULATOR, it's a virtual opl3 synthetizer (actually better than the one inside zdoom [even boths comming from mame, but idk whats going there, maybe zdoom is using some outdated code]) but I would recomend if someone want to use opl3 on their new games, record it to mp3 and it'll be fine
