[Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

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Titan314
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Titan314 »

Marrub wrote:You don't need to ask, that's what the license is for. :P
Ok thanks :D , I was just asking to be sure.
Doctor Nick
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Doctor Nick »

What are you going to do about the DUMB library? That license isn't GPL-compatible.
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Cryomundus
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Cryomundus »

Doctor Nick wrote:What are you going to do about the DUMB library? That license isn't GPL-compatible.
Just by reading it, it sounds like it basically gives the exact same rights as gpl, or at least very close.
Gez
 
 
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Gez »

Doctor Nick wrote:What are you going to do about the DUMB library? That license isn't GPL-compatible.
You need to get the full text of the license. Clause 6 states without ambiguity:

Code: Select all

6. No clause in this licence shall prevent this software from being depended
   upon by a product licensed under the GNU General Public Licence. If such a
   clause is deemed to exist, Debian, then it shall be respected in spirit as
   far as possible and all other clauses shall continue to apply in full
   force.
Doctor Nick
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Doctor Nick »

Gez wrote:
Doctor Nick wrote:What are you going to do about the DUMB library? That license isn't GPL-compatible.
You need to get the full text of the license. Clause 6 states without ambiguity:

Code: Select all

6. No clause in this licence shall prevent this software from being depended
   upon by a product licensed under the GNU General Public Licence. If such a
   clause is deemed to exist, Debian, then it shall be respected in spirit as
   far as possible and all other clauses shall continue to apply in full
   force.
ah hah, ok.
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Mr.Enchanter
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Mr.Enchanter »

How hard would it be to make creating graphics for the Hexen startup to use a normal image format?
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Jaxxoon R
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Jaxxoon R »

I'm having a bit of issue trying to compile this, in VS 2013 I get the error message:

Code: Select all

Error	1	error C1083: Cannot open include file: 'al.h': No such file or directory	c:\users\jack\desktop\gloome-master\src\sound\oalsound.h	8	1	gloome
If anybody can tell me what this is all about, please do. I am become confuse.
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Marrub
 
 
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Marrub »

Jaxxoon R wrote:I'm having a bit of issue trying to compile this, in VS 2013 I get the error message:

Code: Select all

Error	1	error C1083: Cannot open include file: 'al.h': No such file or directory	c:\users\jack\desktop\gloome-master\src\sound\oalsound.h	8	1	gloome
If anybody can tell me what this is all about, please do. I am become confuse.
You're using the wrong directory, you need to set the include path for OpenAL to ...\include\AL and not ...\include.
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Jaxxoon R
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Jaxxoon R »

Thanks, but now I'm getting 47 "...error LNK2019: unresolved external symbol __imp__..." errors in regards to OpenAL.
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Marrub
 
 
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Marrub »

Jaxxoon R wrote:Thanks, but now I'm getting 47 "...error LNK2019: unresolved external symbol __imp__..." errors in regards to OpenAL.
You're probably using the wrong .lib version, there should be one for x86 and one for x64, make sure it matches your compiler's.
Titan314
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Titan314 »

Mr.Enchanter wrote:How hard would it be to make creating graphics for the Hexen startup to use a normal image format?
Are you asking this because you are having trouble creating the notch graphics? If so, slade version 3.1.0 beta 1 is able to do it
correctly. https://github.com/sirjuddington/SLADE/ ... g/3.1.0_b1
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Legend
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Legend »

Just curious, is it possible to plug in nocturne in yellow into an older version of gzdoom? I'm still stuck on holder hardware and can't run the most recent gzdoom, and thus gloom either. Just curious.

The game certainly looks cool.
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wildweasel
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by wildweasel »

Doesn't GLOOME use the old GZDoom renderer, though?
Titan314
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by Titan314 »

Ya, it is based off of the 1.8 renderer.
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ibm5155
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow

Post by ibm5155 »

Well, maybe he has an voodoo 3 or some ati rage

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