[WIP] IRC-like Roleplay Map | Now With a d12 System!

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TheWalkingMicrowave
Posts: 3
Joined: Thu May 21, 2015 9:32 pm
Location: Your Kitchen (probably)

[WIP] IRC-like Roleplay Map | Now With a d12 System!

Post by TheWalkingMicrowave »

Hello There!
Let me introduce myself...
I am The Walking Microwave, im new to the Mapping world so don't expect some really impressive wads.

I was bored, and i just finished a Tabletop RPG session with some friends and i decided to make a map.. and this is what came out.
Spoiler:
Its exactly what it seems, its a Tabletop RPG... simulator... thing.

you play exactly as you would on a IRC roleplay session, if you dont know how to play, here's a little guide: http://www.rpg-hub.com/?page_id=68

Works on Zandronum and (G)Zdoom
Download:
Spoiler:
You may want to turn off the music (i didn't change the song, and Running From Evil can drive you insane some times)

Changelog
Spoiler:
Things to come
Spoiler:
Credits
Spoiler:
Last edited by TheWalkingMicrowave on Wed Jul 01, 2015 4:34 pm, edited 4 times in total.
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Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: [Probably a WIP] IRC-like Roleplay Map

Post by Tapwave »

Your english is fine, however your image links are all broken. I suggest using Imgur as a host for them.
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TheWalkingMicrowave
Posts: 3
Joined: Thu May 21, 2015 9:32 pm
Location: Your Kitchen (probably)

Re: [Probably a WIP] IRC-like Roleplay Map

Post by TheWalkingMicrowave »

Tapwave wrote:Your english is fine, however your image links are all broken. I suggest using Imgur as a host for them.
Done
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Hetdegon
Posts: 321
Joined: Sat Oct 30, 2004 12:55 pm
Graphics Processor: nVidia with Vulkan support
Location: Chireiden

Re: [Probably a WIP] IRC-like Roleplay Map

Post by Hetdegon »

What nerd plays in a room with brushed metal walls? And no chairs! 0/10 on realism. Needs a few shelves or something. But the candelabra are a nice touch.
I obviously jest, but a few details here and there to make the thing more comfy-looking surely would help. I mean, what's the point of a virtual space for a RPG session if it's blander than real life rooms? Since your target engines support easy importing of textures and modern tools make creating patches a breeze, maybe you could add some stock art in the form of posters. Or up the ante and make the virtual room something more exotic like a dark forest, a floating room above hell itself, a haunted ship, the oval office or the surface of the moon. Metal box in a sea of blood is somehow not very inspiring.
Also some ACS-based dice rolling would be nice. It'd be trivial to do and should work in all 3 engines.

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