Ok, well that's quite enough
goofing around, here's something people will probably actually be interested in:
I'm not entirely happy with the attack animations of the zombies, but... trying to get it looking perfect was what actually killed me last iteration, so... (these were originally being made for BoA, but I guess they aren't needed now they've moved to higher resolution sprites - also be aware these aren't in the DooM palette ((they were originally, but I was told to make them more rotten looking, and overwrote the originals... whoops)), so you'll need a source port with true-colour ((like GzDooM!)) to use them properly)
The elite guard have had their webbing improved slightly, and now carry something that vaguely resembles the FG42.
(So, hey, apparently 900-odd KiB .bmps compress better in 7zip than 50-odd KiB.pngs? The guards were about 350KiB in a full archive with .pngs, but less than 70KiB with .bmps, despite the bitmaps being around 20 times the uncompressed file size of pngs? That's... odd and really interesting... and slightly concerning now that I think about it... I hope my pixels are fine!)
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