
Wolfenstein and beeeeeeeeeeeyooooooond!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
By the Way, would You also be able to draw a Medic? 

-
- Posts: 45
- Joined: Sun May 24, 2015 3:02 pm
- Preferred Pronouns: She/Her
- Location: Morgannwg
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Easy enough:

I assume this is going to be an NPC? (Like the bartender) Generally speaking combat medics weren't armed (Geneva convention), so I'm not sure I'd be entirely comfortable doing a full "monster" sprite set. (casualty clearing frames could be interesting, though.)
(Also, I noticed I forgot to included the backpack layer on the pistol soliders. Derp! I'll get the fixed versions up soon)

I assume this is going to be an NPC? (Like the bartender) Generally speaking combat medics weren't armed (Geneva convention), so I'm not sure I'd be entirely comfortable doing a full "monster" sprite set. (casualty clearing frames could be interesting, though.)
(Also, I noticed I forgot to included the backpack layer on the pistol soliders. Derp! I'll get the fixed versions up soon)
-
- Posts: 2067
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
[EDIT]: So it seems that your nice BarKeeper works well, I just needed to scale through decorate a bit and...
Spoiler:
You do not have the required permissions to view the files attached to this post.
Last edited by Ozymandias81 on Fri Jul 10, 2015 8:56 am, edited 2 times in total.
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
That was quickBigDaveHadSomeToo wrote:Easy enough


-
- Posts: 2246
- Joined: Tue Feb 28, 2012 12:55 pm
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Heh. What if we add a Nazi medic, who doesn't attack, but resurrects fallen enemies like Archvile? 

-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
i never realize that you really worked hard on those awesome allied sprites for blade of agony, neat work and keep going!
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Now we just need a nazi Medic as wellMaxED wrote:Heh. What if we add a Nazi medic, who doesn't attack, but resurrects fallen enemies like Archvile?

-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
hope they don't resurrect them endlessly, or else they actually CAN use some demonic and occult revive magic. without help from any medical tools.
-
- Posts: 45
- Joined: Sun May 24, 2015 3:02 pm
- Preferred Pronouns: She/Her
- Location: Morgannwg
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Shooting at combat medics is a pretty big no-no. Could finish off the cultist sprites (just a few rotations and various casting frames to do) for an archvile style enemy, but, actual medics... Like I said, I wouldn't feel comfortable making something like that.MaxED wrote:Heh. What if we add a Nazi medic, who doesn't attack, but resurrects fallen enemies like Archvile?
-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
I agree, nazi medics as pendant to allied medics dont seem right in the mod's context but I think cultists ressurecting their occult comerades might be the good way to go 

-
- Posts: 45
- Joined: Sun May 24, 2015 3:02 pm
- Preferred Pronouns: She/Her
- Location: Morgannwg
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Medic NPC:

"And, when he woke up, the doctor was gone and all his organs were missing! ...So, anyway, that's how I lost my medical licence..."

(Also included the fixed versions of the pistol troops in the archive)

"And, when he woke up, the doctor was gone and all his organs were missing! ...So, anyway, that's how I lost my medical licence..."

(Also included the fixed versions of the pistol troops in the archive)
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
i think right arm needs to be bulkier like left one, though. otherwise looks decent!
-
- Posts: 2067
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Awesome and brilliant as always BigDavvie! 

-
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
Very good work 

-
- Posts: 2067
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Wolfenstein and beeeeeeeeeeeyooooooond!
You do not have the required permissions to view the files attached to this post.