"Two CoD-Gen Idiots Get Lost in the Original Doom"

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Naitguolf
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Naitguolf »

Sgt. Pepperoni wrote:Maybe I will get bashed for this but even as a Doom player I still don't see much differences between it and Call of Duty in comparison to, let's say, Deus Ex 1.
But i can clearly see the diference: CoD playing is like Time Crisis (but without the fun of Time Crisis). Just a corridor, covering and shooting. Then a cinematic. Where DooM is exploring, killing, able to use lots of different weapons, running, evading, circling enemies, making them infight, etc, etc...
HeXaGoN
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by HeXaGoN »

Y'know, I'm pretty sure if I handed Doom off to somebody who never played it before, how these guys played in the videos would be sorta how they play.
They do find out about those automap controls eventually, but maybe they just didn't know there was an automap.

I personally think these guys should be somewhat commended on the fact that they actually bothered to try an oldschool FPS and play through a lot of it.
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SFJake
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by SFJake »

Sgt. Pepperoni wrote:Really I don't always understand why modern FPS are looked with such disdain given the fact they are not so different from Doom, IMHO.
Thats a joke, right?

Level design?

Weapon dseign?

Enemy design?

Modern FPS tends to have almost nothing going for them. Very limited selection of enemies and situations, very limited environments, linear levels...

There has been nothing even close to Doom in the last 10 years...
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kodi
 
 
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by kodi »

Weapon and enemy design is pretty great in many modern games, I don't think those are big problems. Level design is usually lacking though, but there are exceptions like DX:HR
comet1337_old
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by comet1337_old »

game: you beat episode one! go play the next one!
"did we just beat the game?"

what is a brain and how do i utilize such a thing


and when did people stop checking how to play a game before playing a game
main menu > options > controls
should be the first things you do when you pick up a new game
Naitguolf
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Naitguolf »

kodi wrote:Weapon and enemy design is pretty great in many modern games, I don't think those are big problems. Level design is usually lacking though, but there are exceptions like DX:HR
I do not agree. Of course, not every game is a carbon copy of cod, but actually, weapons usually are: pistols, and "faster pistols"... oh, "scope pistol" with iron sight. And turret weapons! Enemies? Just soldiers, boring soldiers with hitscan. That's it.
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Marisa the Magician
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Marisa the Magician »

What you're thinking of is the "wide" range of Military shooters.
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Reactor
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Reactor »

Jaxxoon R wrote:It's also kind of nice to see that there are too many fucking barons on coop Ultraviolence EP2, what the fuck were they thinking? Who put so many fucking doormonsters in every goddamn room?
Well, the nuts.wad creator, for instance :) or mattbratt11 (phew!)
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Zanieon
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Zanieon »

Ahnn, actually B.P.R.D did Nuts.wad as jokewad, unfortunately it became his most famous wad, but besides this stupidity, he have done a pretty fair wad called Equinox too, also contributed on Community Chest 2 with MAP26, "The Mucus Flow" which is nice.
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4thcharacter
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by 4thcharacter »

I'm thanking myself for having Half-Life as my first FPS game.
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cambertian
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by cambertian »

I had a somewhat similar experience with introducing Heretic to one of my best friends. Surprisingly, he liked it more than Doom - he thought Heretic was easier despite the inventory system. I was definitely carrying most of the weight, though. I also introduced Quake to a different friend - one who plays more games than the previously mentioned friend. He did much better, although he's perhaps the only person I've seen (IRL) who can only play FPSes with a controller.

Maybe I'm a better gamer than I think? I managed to pick up the navigational and shooting skills pretty fast, and I'm good at both the controller and computer control schemes. Heck, I beat my mother at her own game, Dr. Mario, after only a few weeks of training...
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Medicris
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Medicris »

cambertian wrote:although he's perhaps the only person I've seen (IRL) who can only play FPSes with a controller.
I know 2 people here like that. It's odd because one only plays his FPS on consoles, while playing League and other games on his mid-high-end home-built pc.
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Ixnatifual
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by Ixnatifual »

I don't think I've seen as many player deaths in a video game as when they change the difficulty to Ultra-Violence after completing the first episode.
HeXaGoN
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by HeXaGoN »

kodi wrote:Weapon and enemy design is pretty great in many modern games, I don't think those are big problems. Level design is usually lacking though, but there are exceptions like DX:HR
That really is a subjective statement.
You could be talking about some modern FPS that's good, or you could be talking about modern military shooters.

If you are talking about modern military shooters, then I definitely have to disagree.
When's the last time you saw something cool like a Cyberdemon or Spider mastermind in CoD?
What about BFG9000s, rocket launchers, plasma rifles?
There's really not a big array of awesome guns or enemies in modern military shooters.
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SamVision
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Re: "Two CoD-Gen Idiots Get Lost in the Original Doom"

Post by SamVision »

Nothing in modern shooters really grabs you like in the older ones. When I first played Quake, I was shocked by the aggressiveness of the enemies, the verticality of the level design, and the intensity of the atmosphere. It is nigh impossible to find something of that caliber in modern FPS.

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