[RELEASED] 8 x status bar with Doomguy face - ZDoom version

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Naitguolf
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by Naitguolf »

Aw, error 404 on that link... :(
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Doomer
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Re: 8x status bar with Doomguy face - released

Post by Doomer »

Reinchard2 wrote:Image

Milten form dengine.net forum create ZDoom version. Not everything is perfectly scaling yet but its work:

Reinchard High resolution HUD for ZDoom

Reinchard High resolution HUD for Doomsday Engine
The dropbox link for ZDoom does not work.
Reinchard2
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by Reinchard2 »

Try now.
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Shadez12
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by Shadez12 »

404 still appearing
Naitguolf
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by Naitguolf »

Shadez12 wrote:404 still appearing
That's because you use the Quote link, instead the original post link:

https://www.dropbox.com/s/8q4qhh7fdizem ... 1.zip?dl=0
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MetroidJunkie
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by MetroidJunkie »

Any possibility to color his eyes to add to the effect? In the status faces, from 59% and below, his eyes get increasingly bloody. I imagine 59%-40% is bloodshot and the last two are just completely blood soaked.
enderandrew
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by enderandrew »

Okay this works if I run nothing else with it, but it breaks with I run Smooth Doom, which in theory only changes weapon animations.

Are there any other animation improvement mods I can try to see if they will work alongside this?
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wildweasel
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by wildweasel »

Smooth Doom changes more than just weapons. If I remember, they put some effort into smoothing monsters and even the HUD face.
enderandrew
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by enderandrew »

wildweasel wrote:Smooth Doom changes more than just weapons. If I remember, they put some effort into smoothing monsters and even the HUD face.
That would explain the conflict. Can you recommend another animation improvement mod I can try to run alongside this then? This Doomguy face feels like a big improvement over the original and I'd like to use it.
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hoover1979
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by hoover1979 »

Excellent job. You have some serious talent! :mrgreen:

I want to isolate and delete the HD HUD that came with my Risen3D install as the 3D model face looks nothing like doomguy and put your well made, and faithfully done Doomguy into the HUD
HansGruber
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Re: [RELEASED] 8 x status bar with Doomguy face - ZDoom vers

Post by HansGruber »

@Reinchard2:

These Doom high-resolution faces are great! Do you distribute them under a certain license e. g. CC or something?

I'm currently developing a CPU monitoring tool which displays the current CPU load by showing the Doomguy's face. Unfortunately, id Software refused me to use the original graphics and I don't want to run into legal trouble.

So my question is, do you allow me to use these hi-res graphics for my free and open-source tool (if yes, I would also add credits)? Would be great!

What do you say?

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