[CANCELED] Half-a-Megawad

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Lycaon
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 8 Map pack]

Post by Lycaon »

Yep, they are way to different, keep it like it is
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zrrion the insect
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Location: Time Station 1: Moon of Glendale

Re: [WIP] Half-a-Megawad [Tech-To-Hell 8 Map pack]

Post by zrrion the insect »

First off, this is looking promising. I haven't seen too many maps use the doom64 textures, and I think you have used them to great effect.
(And if you'll let me toot my own horn a bit) I find it pairs pretty well with a my Doom 32 Weapons.
I hope to see more of this project in the future.
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Devianteist
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Discord: #0561
Location: Creating a SPACE HULK conversion!

Re: [WIP] Half-a-Megawad [Tech-To-Hell 8 Map pack]

Post by Devianteist »

zrrion the insect wrote:First off, this is looking promising. I haven't seen too many maps use the doom64 textures, and I think you have used them to great effect.
(And if you'll let me toot my own horn a bit) I find it pairs pretty well with a my Doom 32 Weapons.
I hope to see more of this project in the future.
Thank you, and I find that this map pairs well with many weapon mods. I might give Doom 32 Weapons a go here soon.
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zrrion the insect
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 8 Map pack]

Post by zrrion the insect »

They're just Doom 64's weapons edited to match the style of PC Doom's weapon sprites, so it is not that much of a change.
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Devianteist
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Discord: #0561
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 8 Map pack]

Post by Devianteist »

Work will be progressing much more quickly, as a second mapper, Maukali, has joined me in making this project become reality.

Because there will be two different mapping styles within this project, it will keep the game fresh and keep the player on their toes, as traps will never be the same.
Maukali
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 8 Map pack]

Post by Maukali »

Devianteist wrote:Work will be progressing much more quickly, as a second mapper, Maukali, has joined me in making this project become reality.

Because there will be two different mapping styles within this project, it will keep the game fresh and keep the player on their toes, as traps will never be the same.
That's right. Although I'm used to mapping in Hexen format, not UDMF, I'll find a way :)
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Devianteist
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by Devianteist »

User Demo_The_Man, whom I know for his Doom Bible project, has offered to also help with mapping, and has agreed to do MAP07.
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demo_the_man
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Discord: demo_the_man#8942
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by demo_the_man »

This man has been cut from the project, and apologizes for any inconvenience that he has caused its developers.
Last edited by demo_the_man on Wed Jul 29, 2015 5:48 am, edited 1 time in total.
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Devianteist
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Discord: #0561
Location: Creating a SPACE HULK conversion!

Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by Devianteist »

Demo_The_Man and Maukali have been working fairly diligently on their maps, and everything is looking promising so far. I, honestly, have been slightly negligent in my work, but I have made substantial progress on MAP08.

I look very forward to showing everyone our work once this project is done, and I do hope everyone enjoys it!
Maukali
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by Maukali »

I've finished map02, with satisfaction from Deviantist and our test players.
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demo_the_man
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Discord: demo_the_man#8942
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by demo_the_man »

This man was removed from the project. All his content has been cut
Last edited by demo_the_man on Wed Jul 29, 2015 5:47 am, edited 1 time in total.
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Devianteist
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by Devianteist »

demo_the_man wrote:Progress on my map is going good, i was considering adding the BFG2704( something thats going to be in the tei-tenga incident) in my map as the final big fight.
Ive have about 95% done on my tech area and about 0% done on my hell area. But the second to last level is going to be a good one thats for sure.
Please refrain from adding custom weapons or other custom actors that will break gameplay mod compatibility.
Maukali
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Joined: Fri Jul 17, 2015 11:57 am
Location: Hell

Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by Maukali »

Deviantist has told me he will be moving my map to around map05 or map06 due to difficulty.
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demo_the_man
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by demo_the_man »

This Man is no longer on the project
Last edited by demo_the_man on Wed Jul 29, 2015 5:44 am, edited 1 time in total.
Maukali
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Re: [WIP] Half-a-Megawad [Tech-To-Hell 9 Map pack]

Post by Maukali »

Some screenshots of my map:

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