Please tell me I am not the only one hyped about a viking fighting a medieval swordsman fighting a samurai in a 4v4 multiplayer where jockeying for sword position actually matters.
Yes, it's an Ubisoft published game. But guess what?!
http://www.pcgamer.com/for-honor-light- ... al-dueler/
http://forhonor.ubisoft.com/game/en-us/home/
This game just came out of nowhere during E3. And I am digging the class based factions and the swordplay that actually makes your sword stance matter. Correct positions block, anything else gets you wrecked.
FOR HONOR
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: FOR HONOR
Um, what? Do you have more context? I assume this is a game, right?
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: FOR HONOR
Updating first post, please wait!
Edit: Done, whoops. Maybe I am the only one who noticed them during E3...
Edit: Done, whoops. Maybe I am the only one who noticed them during E3...
-
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: FOR HONOR
I did catch this during the E3 stream but it didn't really catch my eye until now, i guess i should have looked more closely instead of seeking just for the games i was interested .
Digging the warrior selection, vikings, samurais, genericeuropeanswordsmen.
Digging the warrior selection, vikings, samurais, genericeuropeanswordsmen.
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: FOR HONOR
So, Blade Symphony with armies and an AAA budget?
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: FOR HONOR
Huh? Looks nothing alike. Blade Symphony has seemingly no focus on stance jockeying. It's cool but not what I'm looking for in a sword fighting game either.Tapwave wrote:So, Blade Symphony with armies and an AAA budget?
-
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Re: FOR HONOR
...from what appears to be going on in the video I think this finally hit a reasonable balance for an easy-to-learn, hard-to-master swordfighting game!
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: FOR HONOR
It does, actually. Three levels of stances, lots of interactivity between them, priorities and weapon trajectories to manage, cancels, feints, and so on. It's fairly technical.DoomRater wrote: Blade Symphony has seemingly no focus on stance jockeying. It's cool but not what I'm looking for in a sword fighting game either.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: FOR HONOR
What's really interesting is that the video for Blade Symphone I saw, while explaining all of that detail that goes into each swipe and stab, still came off as incredibly arcadish where the goal is to still swipe with extremely acrobatic feats at your opponent. It didn't even remotely LOOK technical despite how technical the details it gave out were.