FOR HONOR

If it's not ZDoom, it goes here.
Post Reply
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

FOR HONOR

Post by DoomRater »

Please tell me I am not the only one hyped about a viking fighting a medieval swordsman fighting a samurai in a 4v4 multiplayer where jockeying for sword position actually matters.

Yes, it's an Ubisoft published game. But guess what?!
http://www.pcgamer.com/for-honor-light- ... al-dueler/
http://forhonor.ubisoft.com/game/en-us/home/


This game just came out of nowhere during E3. And I am digging the class based factions and the swordplay that actually makes your sword stance matter. Correct positions block, anything else gets you wrecked.
Last edited by DoomRater on Wed Jun 17, 2015 11:12 pm, edited 1 time in total.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: FOR HONOR

Post by wildweasel »

Um, what? Do you have more context? I assume this is a game, right?
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: FOR HONOR

Post by DoomRater »

Updating first post, please wait!

Edit: Done, whoops. Maybe I am the only one who noticed them during E3...
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: FOR HONOR

Post by YukiHerz »

I did catch this during the E3 stream but it didn't really catch my eye until now, i guess i should have looked more closely instead of seeking just for the games i was interested :p.

Digging the warrior selection, vikings, samurais, genericeuropeanswordsmen.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: FOR HONOR

Post by Tapwave »

So, Blade Symphony with armies and an AAA budget?
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: FOR HONOR

Post by DoomRater »

Tapwave wrote:So, Blade Symphony with armies and an AAA budget?
Huh? Looks nothing alike. Blade Symphony has seemingly no focus on stance jockeying. It's cool but not what I'm looking for in a sword fighting game either.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Re: FOR HONOR

Post by Matt »

...from what appears to be going on in the video I think this finally hit a reasonable balance for an easy-to-learn, hard-to-master swordfighting game! :shock:
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: FOR HONOR

Post by Tapwave »

DoomRater wrote: Blade Symphony has seemingly no focus on stance jockeying. It's cool but not what I'm looking for in a sword fighting game either.
It does, actually. Three levels of stances, lots of interactivity between them, priorities and weapon trajectories to manage, cancels, feints, and so on. It's fairly technical.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: FOR HONOR

Post by DoomRater »

What's really interesting is that the video for Blade Symphone I saw, while explaining all of that detail that goes into each swipe and stab, still came off as incredibly arcadish where the goal is to still swipe with extremely acrobatic feats at your opponent. It didn't even remotely LOOK technical despite how technical the details it gave out were.
Post Reply

Return to “Off-Topic”