DoomSouls

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OriginalBrand
Posts: 7
Joined: Sat Jan 31, 2015 12:54 pm

DoomSouls

Post by OriginalBrand »

Image

This is something I have been working for the past 6 months off and on (mostly off)
Its an attempt to make a somewhat complete overall of demon souls a game I love and bring it
to life in Hexen with a bit of a doom vibe.

Spoiler:
Keep in Mind DoomSouls is meant for GZDOOM and should be run with Hexen as your iwad also keep in mind that DoomSouls is a work in progress
http://www.filedropper.com/doomsouls
don't be turned off by the tutorial level at the start I made it a long time ago and have put very little work into it
-make sure to press your activate button in order to climb the ladder and also pass through the fog (and yes you are suppose to die)


so far the game is only 5% finish and that's an optimistic view point i'm still working on it though and should have big update in the near future
What I have done so far
- a trash tutorial level
- parts of the nexus
- Parts of Boletarian Palace
- Health bar and Stamina Bar
- Souls system including picking your souls back up when you die
- Skeletons that have a health bar when you look at them and get aggressive when move into their range and then go back to their spawn when your out of range ( a bit buggy)
-Basic leveling up in the nexus
Last edited by OriginalBrand on Tue Jun 16, 2015 6:56 pm, edited 11 times in total.
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Crudux Cruo
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Re: DoomSouls

Post by Crudux Cruo »

Awesome!
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HorrorMovieRei
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Re: DoomSouls

Post by HorrorMovieRei »

Great stuff! Keep it up :D
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YukesVonFaust
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Re: DoomSouls

Post by YukesVonFaust »

Dark Souls on Doom? Awesome.
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Gollgagh
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Re: DoomSouls

Post by Gollgagh »

As a huge fan of DmS, I can't wait to see how you progress with this. Looks great so far!
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Big C
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Re: DoomSouls

Post by Big C »

I approve.

Will there be an encumbrance system, or will this add some Doom-isms into the Dark Souls formula?
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OriginalBrand
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Re: DoomSouls

Post by OriginalBrand »

Big C wrote:I approve.

Will there be an encumbrance system, or will this add some Doom-isms into the Dark Souls formula?
The idea is to make almost an identical remake but encumbrance seems a bit weird i had more of the idea where you could only have two weapon equipped that you could switch between at a time(go back to the bonfire to switch equipment) and the bigger the weapon the slower you move with it and the more stamina it takes to swing , this will include armor as well. (but no encumbrance when it comes to how many items)
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Gollgagh
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Re: DoomSouls

Post by Gollgagh »

So more Dark than Demons. I never did like Item Encumbrance anyway.
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OriginalBrand
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Re: DoomSouls

Post by OriginalBrand »

Gollgagh wrote:So more Dark than Demons. I never did like Item Encumbrance anyway.
Yeah exactly I loved the atmosphere in DemonSouls but the mechanics in DarkSouls were more refined so a best of both worlds kind of deal
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JimmyJ
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Re: DoomSouls

Post by JimmyJ »

I can't say I'll miss item encumbrance at all. Are you thinking of adding magic? And if so, casts or mana bar?
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OriginalBrand
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Re: DoomSouls

Post by OriginalBrand »

JimmyJ wrote:I can't say I'll miss item encumbrance at all. Are you thinking of adding magic? And if so, casts or mana bar?
Yes there will be magic of course but I haven't put a whole lot of though into it I will have to see which method works the best. Of course there will be classes each with different starting equipment and stats including a magician class.
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TheWalkingMicrowave
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Re: DoomSouls

Post by TheWalkingMicrowave »

I've been waiting for this for so goddamn long.. thank you so much.

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