keyparty.wad -- v2
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: keyparty.wad
No key menu pointer nor key menu selector? For shame!
Still, key/10.
Still, key/10.
-
- Posts: 149
- Joined: Sat Apr 28, 2012 10:40 am
Re: keyparty.wad
EDIT:
Heh, I can't wait to wield the B.F.Key 9000.mazmon wrote:I started making weapons for this piece of art. http://www.mediafire.com/download/ky4lz ... eapons.wad
-
- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: keyparty.wad
Humbly requesting Keyblade replacement for the chainsaw.
-
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: keyparty.wad
Methinks that wouldn't fit the keycard asthetic. But, it'd certainly be fun to use
Most of the weapons are just keycards, like the chaingun:
Most of the weapons are just keycards, like the chaingun:
You do not have the required permissions to view the files attached to this post.
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: keyparty.wad
Spoiler:
-
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
Re: keyparty.wad
Jimmy NO!
-
- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: keyparty.wad
OOH OOH OOH
USE YELLOW SKULLKEY SURROUNDED BY RED SKULLKEY "FLAMES" FOR LOST SOULS
I AM A GENIUS
USE YELLOW SKULLKEY SURROUNDED BY RED SKULLKEY "FLAMES" FOR LOST SOULS
I AM A GENIUS
-
- Posts: 2166
- Joined: Mon Sep 05, 2011 8:50 pm
- Location: a place lol!
Re: keyparty.wad
Toxoic Depot? Heh.Tapwave wrote:Spoiler:
-
- Posts: 1436
- Joined: Sun Aug 03, 2014 2:38 am
- Preferred Pronouns: She/Her
- Location: All over the walls and floor of E2M8
Re: keyparty.wad
KEY WEAPONS FINISHED!! Link: http://www.mediafire.com/download/93awf ... eapons.zip
It also changes the M_DOOM and M_SKULL graphics.
@Jimmy, are these good enough to be added to the original Keyparty wad?
It also changes the M_DOOM and M_SKULL graphics.
@Jimmy, are these good enough to be added to the original Keyparty wad?
Big C wrote:OOH OOH OOH
USE YELLOW SKULLKEY SURROUNDED BY RED SKULLKEY "FLAMES" FOR LOST SOULS
I AM A GENIUS
You do not have the required permissions to view the files attached to this post.
Last edited by Skelegant on Wed Jun 10, 2015 4:58 am, edited 2 times in total.
-
- Posts: 2839
- Joined: Tue Oct 19, 2010 3:24 pm
Re: keyparty.wad
Yeeeessssss~
I'M COVERED IN BEES KEEEEEEYYYYYYSSSS!!!1one
I'M COVERED IN BEES KEEEEEEYYYYYYSSSS!!!1one
-
-
- Posts: 17455
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: keyparty.wad
If this was Facebook, this post would be the one with the most "Likes".N30N wrote:
Do not fear, key-man is here!
-
-
- Posts: 4723
- Joined: Mon Apr 10, 2006 1:49 pm
- Preferred Pronouns: He/Him
Re: keyparty.wad
JIMMY YESSlax wrote:Jimmy NO!
hahaha, very nice work. I might just pilfer that M_DOOM if that's alright.mazmon wrote:KEY WEAPONS FINISHED!! Link: http://www.mediafire.com/download/93awf ... eapons.zip
It also changes the M_DOOM and M_SKULL graphics.
@Jimmy, are these good enough to be added to the original Keyparty wad?
One thing that kinda bothers me about the weapons is that there's no way to distinguish the weapon pickups from ammo pickups. This could perhaps be rectified by rotating the sprite for just the weapon pickups by 90º clockwise - make them look a wee bit more "gun-like". I guess I don't want things to get too confusing so I'll endorse this as an add-on WAD without exactly including it in keyparty.wad.
I do feel like I owe marrub an apology.Clownman wrote:The new shotguns.pk7 looks great
-
- Posts: 660
- Joined: Thu Aug 08, 2013 1:30 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Spain
Re: keyparty.wad
WHAT...
THE...
HECK...
IS...
THIS???!!!!
THE...
HECK...
IS...
THIS???!!!!
-
-
- Posts: 4723
- Joined: Mon Apr 10, 2006 1:49 pm
- Preferred Pronouns: He/Him
Re: keyparty.wad
this is keys
-
- Posts: 884
- Joined: Fri Oct 07, 2011 6:35 pm
- Location: USA
Re: keyparty.wad
I officially say this deserves a Cacoward.